Boardgames

San Juan (Second Edition)

Experience the thrill of San Juan, an immersive card game with a vibrant Puerto Rican theme. Construct buildings, produce goods, and outsmart rivals in a race to gain maximum victory points.

60
minutes

2 - 4
player(s)

Medium

About the game

Welcome to the fascinating world of San Juan (Second Edition), a board game that offers a perfect blend of strategy, calculation, and a dash of luck. The game invites players to step into the shoes of colonial administrators in the early days of the city of San Juan, the capital of Puerto Rico. The objective? To construct the most prosperous city and score the most victory points.

The theme of San Juan revolves around city building and economic strategy. As a player, your role is to erect buildings, produce goods, and trade to bring about the growth and prosperity of your city. The game is set in the historical period of Puerto Rico’s colonization, offering a rich and immersive experience filled with strategic decisions.

Read More

Setup and rules summary

Game components Unboxing the fun!

The game San Juan (Second Edition) includes several components, each of which has a unique role in the game. Here’s a detailed breakdown of each component and how it interacts with the game:

1. 110 Cards: These are the main components of the game. Each card can represent a building, a production building (indigo, sugar, tobacco, coffee, or silver), or a role card such as the producer or the trader. The cards interact with the game by allowing the player to build the city and generate resources. The role cards dictate what actions players can take during their turn.

2. 1 Governor Card: This card is used to indicate which player is the current governor. The governor has the privilege of choosing the first role card in each round. The Governor card is passed to the next player at the end of each round.

3. 5 Trading House Tiles: These tiles represent the different trading houses available in the game. When a player chooses the Trader role, they can sell goods produced on their production buildings to these trading houses for victory points.

4. 1 Score Pad: This is used to keep track of each player’s scores. At the end of the game, players add up their points from buildings and bonus cards to determine their final score.

5. 1 Rulebook: The rulebook provides detailed instructions on how to play the game. It includes information on the role of each card, the turn structure, and the scoring system.

  • Interaction with the game: Players use the cards to build their city and generate resources. The Governor card determines the turn order, the Trading House Tiles are used to trade goods for victory points, and the Score Pad and Rulebook facilitate the game play and scoring.
  1. Building Cards: Used to expand players’ cities and generate resources.
  2. Governor Card: Determines the turn order.
  3. Trading House Tiles: Used in conjunction with the Trader role to trade goods for victory points.
  4. Score Pad: Tracks each player’s score throughout the game.
  5. Rulebook: Provides the rules and instructions for the game.

Game setup Lay it out, line it up, let’s go

San Juan (Second Edition) is a card game where players are competing to build the most prosperous city in Puerto Rico. The game is best enjoyed by 2-4 players and the average playtime is about 45-60 minutes. Here is a step-by-step guide on how to set up the game.

Step 1: Setup of the Game Board

The game board is not used in San Juan. Instead, the table serves as the playing area where players will build their city.

Step 2: Shuffle the Cards

Shuffle all of the 110 cards to form a face-down draw pile. Place this pile within reach of all players.

Step 3: Distribute Initial Cards

Deal four cards from the deck to each player. These cards will form the starting hand for each player.

Step 4: Place the Trading House

Place the trading house card face up in the middle of the table. This serves as the trading area for all players.

Step 5: Preparation of the Role Cards

Separate the five role cards (Builder, Producer, Trader, Councillor, and Prospector) and place them face up in the middle of the table. They are used to determine the actions that players can take during their turn.

Step 6: Determine the Starting Player

Determine the starting player by any random method. The starting player takes the Governor card and will start the first round.

Step 7: Determine Player Roles

Each player, starting with the Governor and proceeding clockwise, chooses a role for the round. Once a role is chosen, it cannot be chosen again in the same round. At the end of the round, the Governor card is passed to the left, and a new round begins with players again choosing roles.

Step 8: Initial Resources

There are no initial resources in San Juan. Players will need to use their chosen roles to gather resources (cards) from the draw pile and build their city.

Step 9: Random Elements

The main random element in San Juan is the draw pile. Players do not know which cards they will draw during the game, adding an element of unpredictability and requiring players to adapt their strategy based on the cards they receive.

Once you have completed these setup steps, you are ready to start playing San Juan (Second Edition). Enjoy the game!

Game flow Round and round we go

The game of San Juan (Second Edition) is an exciting strategy board game where players take on the roles of colonial governors in Puerto Rico. The ultimate goal of the game is to amass the most victory points by constructing buildings and producing goods.

Each game turn in San Juan (Second Edition) is divided into several rounds and each round consists of multiple phases. Here’s how they are structured:

  1. Beginning of the Round: At the start of each round, roles are chosen by players from the available role cards. The roles include the Prospector, the Builder, the Producer, the Trader, and the Councilor. Each player chooses one role, with the starting player for the round choosing first. The chosen role gives a special privilege to the player that chooses it and determines the action for the round.
  2. Role Phase: After all players have chosen their roles, each role is resolved in a specific order: Builder, Producer, Trader, Councilor, and Prospector. The player who chose the role performs the action first and may use the privilege of the role. All other players may then in turn order perform the action, but without the privilege.

    • Builder: This role allows players to build a building from their hand by paying its cost in cards.
    • Producer: This role allows players to produce goods in their production buildings.
    • Trader: This role allows players to sell goods for cards.
    • Councilor: This role allows players to draw cards and keep one.
    • Prospector: This role allows the player to draw a card.
  3. End of the Round: After all roles have been resolved, the round ends. All role cards are returned, and the governor (starting player) marker is passed to the next player clockwise. A new round then begins.

The game ends when a player builds their 12th building, at which point the round is completed so that all players have an equal number of turns. Each player then adds up their victory points from their buildings and any bonus points from special buildings. The player with the most victory points is the winner. If there’s a tie, the player with the most cards in hand plus goods produced wins.

Players'turn One turn to rule them all

In the game of San Juan (Second Edition), each player’s turn is broken down into a series of actions. Understanding these actions is key to developing a successful strategy and maximizing your potential in the game. Here is a detailed explanation of what happens during a player’s turn:

1. Choose a Role: At the start of each round, the player selects one of the available role cards. This selection will determine the specific actions that they can take during their turn. These roles include the Councillor, Producer, Trader, Builder, and Prospector.

  • Councillor: The player draws five cards from the deck and keeps one. The rest are placed on the discard pile.
  • Producer: The player can produce goods in one of their production buildings. If they are the one who chose this role, they can produce in two buildings instead.
  • Trader: The player can sell one good for the corresponding number of cards. If they are the one who chose this role, they get one extra card when selling a good.
  • Builder: The player can build a building by paying its cost in cards from their hand. If they are the one who chose this role, they get a one-card discount.
  • Prospector: The player simply draws a card. If they are the one who chose this role, they draw an additional card.

2. Perform Role Action: After selecting a role, the player then performs the action associated with that role. The other players also get to perform the action, but without the privilege of the player who selected the role.

3. Additional Actions: In addition to the role action, players can also perform other actions during their turn, depending on the buildings they have in their city. For instance, some buildings allow players to draw additional cards, produce extra goods, or gain discounts on building costs.

4. End of Turn: Once all players have performed their actions, the role cards are returned and the next player chooses a role. The round continues until all players have had a turn.

5. Strategic Choices: There are several strategic choices players can make during their turn. For instance, they can choose a role that benefits their current strategy, or one that disrupts the strategies of their opponents. They can also choose to focus on building a large city, producing and selling goods, or a mix of both. Understanding the role cards and the benefits of each building is key to mastering the game.

The game ends when a player has built their twelfth building. Points are then calculated based on the buildings in each player’s city and the player with the most points wins the game.

End of the game All good games must come to an end

The game of ‘San Juan (Second Edition)’ ends as soon as one player has constructed 12 buildings in his city. This triggers the end of the game, but before final scoring, all players get one more turn. This means if the player to the governor’s left places the twelfth building, the round is completed so that each player has had the same number of turns in the game.

After the final round, the final scoring takes place. Here are the steps for final scoring:

  1. Building Points: Each player adds up the victory points from their buildings. The number in the circle on the top left of the building card indicates the victory points.
  2. Production Building Bonus: Players receive bonus points from certain violet buildings. For example, the ‘Gold Mine’ provides 1 victory point for each production building in the player’s city.
  3. Special Building Bonus: Some buildings offer extra victory points under certain conditions. For example, the ‘Guild Hall’ gives 2 victory points for every violet building in the player’s city.
  4. Chapel Bonus: If a player has a ‘Chapel’, they reveal the cards under it and score 1 point for each.

The player with the most victory points is the winner. In case of a tie, the player with the most cards in hand plus goods on their production buildings wins. If there is still a tie, the player who is first in player order wins.

Scoring Did you outsmart your rivals?

In the game of ‘San Juan (Second Edition)’, scoring is calculated at the end of the game based on a number of factors. This includes the number of buildings a player has built, the value of these buildings, and any additional points from special buildings.

Points from Buildings:

Each building a player has constructed contributes to their final score. The point value of each building is indicated on the building card itself, in the top left corner. These points are added together to form a significant part of a player’s final score.

Points from Purple Buildings:

Purple buildings, also known as Monument or Special buildings, provide additional points. The amount of points awarded depends on the specific conditions listed on each individual building card. It is important to note that not all purple buildings provide extra points, but they all count towards the total number of buildings a player has.

Points from Chapel:

The Chapel is a special building that allows players to store cards underneath it throughout the game. At the end of the game, each card stored under the Chapel is worth one point. However, these points are only awarded if the Chapel has been completed before the game ends.

End of Game:

The game ends when a player builds their twelfth building. After this occurs, each player gets one more turn before final scoring takes place.

Tie-Breaking Rules:

If two or more players have the same total points at the end of the game, the following tie-breaking rules apply:

  1. The player with the most occupied building spaces on their board wins.
  2. If there is still a tie, the player with the most cards in hand wins.
  3. If there is still a tie, the player with the most goods wins.
  4. If a tie still persists, the victory is shared.

In ‘San Juan (Second Edition)’, strategic building and effective use of resources are key to achieving a high score and winning the game.

Particular Cases and Exceptions Wait… is that legal?

The board game ‘San Juan (Second Edition)’ is a card game based on the renowned ‘Puerto Rico’. While the basic rules are simple, there are several special rules and exceptions to keep in mind for an engaging gaming experience. The following are some of the more intricate aspects of the game:

Role Selection:

San Juan utilizes a unique role selection mechanic. At the beginning of each round, players take turns choosing a role from the pool. However, once a role is taken, no other player can select it for that round. Moreover, the player who selects a role also gets a special privilege that others do not.

Building Cards:

Players can construct buildings by paying the cost indicated on the card. However, they can only build one building per round unless they have the ‘Smithy’ card. This card allows players to construct an additional building during the Builder phase.

The Chapel Card:

The ‘Chapel’ card allows a player to place a card from their hand face-down under the Chapel during the Producer phase. These cards are kept secret from other players and are revealed only at the end of the game. Each card under the Chapel is worth 1 victory point.

Trading Goods:

Players can trade goods during the Trader phase. However, goods cannot be traded if the Trading House is full, even if the player has the ‘Market Stand’ or ‘Market Hall’ card. These cards only allow the player to trade an additional good, not exceed the Trading House’s capacity.

  • End of The Game: The game ends when a player constructs their 12th building, not including the Indigo plant. The round is completed so that each player gets an equal number of turns, and then scores are calculated.
  • Victory Points: Victory points are calculated based on the buildings each player has constructed, any bonus points from special buildings, and any points from cards under the Chapel. The player with the most victory points wins the game.
  1. Clarifications:

    While the ‘San Juan (Second Edition)’ rules are generally straightforward, there are a few clarifications that might be helpful.

  2. Library: The ‘Library’ card allows the player to keep both privilege benefits when they are Governor. This means they can take both the extra card and the extra good, or build two buildings, etc., depending on the role they selected.
  3. Victory Column: The ‘Victory Column’ card grants the player 4 victory points at the end of the game. However, it does not count as a monument for the purpose of the ‘Guild Hall’ card.
  4. Carpenter: The ‘Carpenter’ card allows the player to build a building for one card less during the Builder phase. However, this does not apply when constructing a building as a result of the ‘Smithy’ card.

Tips and tricks Play smarter, not harder!

Advanced Strategies

1. Role Selection Strategy: Always be mindful of your role selection. The key to winning in San Juan is by smartly choosing your roles. The player who is best able to leverage his/her roles has a distinct advantage. For example, selecting the ‘Builder’ role when you have the resources to construct multiple buildings can be a game-changing strategy.

2. Diversification: Don’t just focus on one type of building or production. Diversification is key in San Juan. Having a mix of production and violet buildings ensures a balanced strategy that can adapt to changing circumstances.

Beginner Tips

1. Understand the Cards: Spend time getting to know the cards and their benefits. The more familiar you are with the cards, the better you’ll be able to strategize and plan your moves.

2. Prioritize Production Buildings: In the early stages of the game, focus on building your production buildings. They are the foundation of your city and will provide you with the necessary resources to build other types of buildings later in the game.

Common Mistakes to Avoid

1. Neglecting Production: A common mistake is to focus too much on violet buildings and neglect production. Remember, without enough resources, you can’t build the buildings you need to score points.

2. Ignoring Role Benefits: Another common mistake is ignoring the benefits of the roles. Each role has unique benefits that can give you an advantage in the game. Utilize them to your advantage.

Ways to Optimize Gameplay

  1. Plan Ahead: Always be thinking a few turns ahead. Plan what buildings you want to build and what roles you want to choose. This will help you optimize your gameplay and make efficient moves.
  2. Adapt to Your Opponents: Pay attention to what your opponents are doing and adapt your strategy accordingly. If an opponent is focusing on production buildings, you may want to focus on trading or construction.
  3. Use Your Chapel Wisely: The Chapel can be a powerful tool if used correctly. It allows you to store cards under it for extra points at the end of the game. Ensure you use it to its full potential.