Boardgames

Scarface 1920: The Enforcers Expansion

Add three powerful, persistent characters to multiplayer games and give the solo rival gang an Enforcer with unique abilities.

150
minutes

1 - 4
player(s)

Medium Heavy

Scarface 1920: The Enforcers Expansion board game cover

About this expansion

Scarface 1920: The Enforcers Expansion adds three special characters to Scarface 1920, supporting 1–4 players and games of approximately 150 minutes. It deepens multiplayer play while introducing important new features for the game’s solo mode.

The expansion includes Alina Ivankova, Tom Lee, and “Raven” Kwiatkowski, along with a miniature and corresponding cards for each character. In multiplayer games, the Enforcers are recruited from a shared market in the same way as Jobs cards. Only three are available, making them notable additions that can have a major impact on the game.

  • Three Enforcer characters with individual abilities
  • A miniature for each Enforcer, able to move around the board like thugs
  • Enforcer cards showing muscle, influence, skills, and crime-rate effects
  • Additional cards explaining each miniature’s multiplayer and solo rules

Each Enforcer has a passive skill that activates at specific moments. Their strength on the streets of Chicago comes from these abilities, while their miniatures also give them a visible presence on the board. Like vehicles, Enforcers cannot be eliminated from the game, so they remain part of the city once recruited.

In solo mode, Scarface 1920 pits you against an AI-controlled rival gang that builds its own deck and operates in Chicago like another player. The Enforcers expansion gives that rival gang the help of one Enforcer, using the miniature to show where its power is located on the map.

Solo Enforcer cards provide rules specific to this mode and can affect the game in different ways. For example, Alina Ivankova can extort the rival during the reorganization phase according to the number of Jobs it has. The Enforcers brings new personalities, board presence, and strategic pressure to both multiplayer and solo games.