Shadows over Camelot: Merlin’s Company
2008
Add Merlin, seven new knights, 63 cards, and support for up to eight players to your battles against Camelot’s forces of evil.
90
minutes
3 - 8
player(s)
10+
Medium
About this expansion
Shadows over Camelot: Merlin’s Company is an expansion for 3–8 players, with games lasting around 90 minutes. It adds new characters, cards, and dangers to the epic struggle at the Round Table.
The expansion introduces seven new knights and Merlin himself. Merlin is now a full-blown independent character with his own figure, traveling across the board to offer guidance and a helping hand to the embattled knights.
Merlin’s Company also adds 63 new cards that bring fresh events and challenges to the game. The new Travel cards represent events that may occur as you move from Quest to Quest, adding uncertainty between your battles.
- Seven new knights and Merlin as an independent character
- 63 new cards, including Travel cards
- Additional Black cards, including seven witches allied with Morgan
- Additional White cards to aid the knights against the forces of evil
With support for up to eight players, the expansion allows even larger gatherings at the Round Table. It also permits two possible Traitors, ensuring that hidden allegiance and suspicion can shape the experience.
Whether Merlin is guiding the knights or Morgan’s allies are increasing the danger, Shadows over Camelot: Merlin’s Company gives the quests new ways to become perilous. It expands Shadows over Camelot with more characters, more cards, and greater danger for every knight who answers the call.