Summoner Wars: Khexhu
2011
Play a resilient Mercenaries Champion whose Regenerate ability removes a Wound marker after movement.
30
minutes
2 - 4
player(s)
9+
Medium
About this expansion
Summoner Wars: Khexhu is a promotional card for 2–4 players, with a listed play time of 30 minutes and a 2011 release year. This special card introduces Khexhu, a Champion of the Mercenaries.
Khexhu’s defining feature is Regenerate, a special ability that helps him recover from damage. Once per turn, after moving Khexhu, you may spend 1 Magic Point to remove 1 Wound marker from this card.
The ability connects Khexhu’s movement with his recovery. If you have a Magic Point available, moving this Champion can create an opportunity to reduce the number of Wound markers on his card, making the timing of movement an important part of using his special ability.
- Faction: Mercenaries
- Card type: Champion
- Special ability: Regenerate
- Cost: 1 Magic Point to remove 1 Wound marker
- Timing: Once per turn after moving Khexhu
As a limited-time promotional card included with orders from Plaid Hat Games, Khexhu is a distinct addition associated with the Mercenaries. Its straightforward ability offers a clear rules hook: move first, then decide whether spending a Magic Point to remove a Wound marker is worthwhile.
Summoner Wars: Khexhu is suited to players looking for a Champion card with a defined recovery effect and a close relationship between movement, Magic Points, and Wound markers.
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