Sushi Go Party!
2016
Experience the thrilling expansion of Sushi Go! with Sushi Go Party! Customize your game with over 20 dishes, and invite up to eight players for the ultimate sushi feast.
20
minutes
2 - 8
player(s)
8+
Medium Light
About the game
Sushi Go Party! is an exciting and engaging board game that takes you on a culinary journey through the delightful world of sushi. The game is set in an enchanting sushi restaurant, where players compete to grab the best combination of sushi dishes as they whiz by on a conveyor belt.
The core mechanics of the game are built around the concept of card drafting and set collection. Each player starts with a hand of cards, selects one to play (representing a plate of sushi they’re taking from the conveyor belt), and then passes the rest of their cards to the player on their left. This process continues until all cards have been played. The aim of the game is to score the most points by collecting the most impressive set of sushi dishes.
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Setup and rules summary
Game components Unboxing the fun!
Sushi Go Party! is a delightful card drafting and set collection game that is easy to learn and play. The game includes several different components, all of which interact with each other to deliver a fun and engaging gaming experience.
The components included in the game are:
- Game Board: This acts as a conveyor belt where the sushi dishes (cards) are placed. The board also includes scoring tracks where players can keep track of their points.
- Menu Tiles (22): These tiles represent different types of sushi dishes and desserts.
- Playing Cards (181): The cards represent various types of sushi dishes, with each card type scoring points in a different way.
- Pawns (8): These are used to track each player’s score on the game board.
- Chopsticks: These are used as a game mechanic to allow players to take an extra card in a turn.
Interaction with the game: The game board acts as the central area where players choose their sushi dishes (cards). It also helps players easily see their current scores and compare them with other players.
Interaction with the game: At the start of each round, players choose a menu tile to determine the type of sushi dishes that will be available in that round. This adds an element of strategy as players must decide which dishes to include based on the potential points they can earn.
Interaction with the game: Players choose cards from the conveyor belt (game board) and add them to their personal collection. The aim is to gather sets of cards that score the most points.
Interaction with the game: The pawns move along the scoring track on the game board to represent each player’s current score. This provides a visual representation of how each player is performing in the game.
Interaction with the game: Players can choose to pick up the chopsticks instead of a sushi card, allowing them to take two cards on a future turn. This can provide a strategic advantage, but also comes with the risk of potentially missing out on high-scoring cards.
Each component of Sushi Go Party! plays a unique role in the gameplay and adds to the overall strategic depth of the game. Whether it’s choosing the right menu tiles, picking the most advantageous cards, or deciding when to use the chopsticks, every decision can have a significant impact on the outcome of the game.
Game setup Lay it out, line it up, let’s go
Sushi Go Party! is a delightful card game where players compete to grab the best combination of sushi dishes. Here is a step-by-step guide to set up the game.
Step 1: Setup the Game Board
Place the game board in the centre of the table where it’s easily reachable by all players. The game board has a conveyor belt where the menu cards will be placed.
Step 2: Choose a Menu
Select the sushi menu for the game. This can be done by either choosing a pre-made menu from the rulebook or by creating a custom menu. The menu should include one roll, three appetizers, two specials, and one dessert.
Step 3: Prepare the Cards
Find the corresponding deck of cards for each item on the menu and shuffle them together. For each dessert card in the menu, you will need to add a certain number of dessert cards to the deck depending on the number of players.
Step 4: Deal the Cards
Deal a certain number of cards to each player. This also depends on the number of players. For example, in a five-player game, each player should receive nine cards.
Step 5: Setting Up Player Area
Each player should have enough space in front of them to place their chosen cards. Players should also have a score tracking token, which they place on the 0 space of the score track on the game board.
Step 6: Random Elements
The random elements in Sushi Go Party! are the card combinations that players will receive in each round. As cards are passed around, the choices and strategies will change, making every game unique.
Step 7: Begin the Game
Once all the players understand the rules and the setup is complete, you’re ready to begin. The game is played in three rounds, and the player with the most points at the end of the third round is declared the sushi master!
Players'turn One turn to rule them all
The game Sushi Go Party! is a fast-paced card drafting and set collection game. During a player’s turn, they can make several decisions and take strategic actions that affect the overall gameplay.
The general process of a player’s turn consists of the following steps:
- Select a Card: Each player starts with a hand of cards. The player selects one card from their hand that they wish to play and places it face down in front of them. The chosen card can offer various benefits, depending on the type of sushi it represents. Strategic choices in this step involve considering what cards are available in your hand and what sets you’re trying to collect.
- Reveal Cards: Once all players have chosen a card, everyone turns their chosen card face up simultaneously. The effects of these cards are not resolved at this point.
- Pass the Hand: Players then pass their remaining hand of cards to the player on their left. This rotation continues until all cards have been played or the round ends. The strategic choice in this step involves considering what cards you’re passing on and whether they might benefit your opponents.
There are many different types of cards in Sushi Go Party! and they all have unique effects:
- Nigiri cards: These cards score points on their own. The more valuable the Nigiri, the more points it scores.
- Wasabi cards: These cards multiply the value of the next Nigiri card you play by 3. This can lead to a huge point gain if you manage to play a high value Nigiri next.
- Sashimi and Tempura cards: These cards score points if you collect enough of them. Sashimi cards, for instance, require three to score points, while Tempura cards require two.
- Dumpling cards: These cards score points based on the number of Dumpling cards you have. The more Dumpling cards, the higher the score.
- Maki Roll cards: These cards compare the total number of Maki Rolls each player has at the end of the round. The player with the most scores points.
- Chopsticks cards: These cards allow you to play two cards in a future turn instead of one. This can be a strategic move to get ahead in collecting certain sets.
Strategic choices in Sushi Go Party! mainly revolve around considering what cards are currently in your hand, what cards you are likely to receive in future turns, what sets you and your opponents are collecting, and what the potential score could be at the end of the round. The game requires a balance between focusing on your own strategy and observing your opponents’ actions.
End of the game All good games must come to an end
Sushi Go Party! is a delightful card drafting game that ends after three rounds of play. At the end of each round, players tally their scores based on the types of sushi dishes they have collected. The game concludes after the third round and the player with the highest total score is declared the winner.
At the end of each round, before scoring, players need to perform the following actions:
- Reveal Cards: All players reveal their chosen cards at the same time.
- Score Individual Cards: Each card has a specific point value or a method for earning points that is detailed on the card. These points are scored immediately.
- Score Card Sets: Some cards only score if they are in a set. If a player has the necessary cards to complete a set, they score the points indicated on the card.
- Clear Played Cards: After scoring, all played cards (except for puddings) are cleared from the table and placed in a discard pile.
When the third round ends, the final scoring phase begins:
- Score Pudding Cards: Pudding cards are the only cards that remain in front of players between rounds. At the end of the game, the player(s) with the most pudding cards scores 6 points. The player(s) with the fewest loses 6 points. If all players have the same number of pudding cards, no one gains or loses points.
- Tally Scores: Players add up the scores from all three rounds plus or minus any pudding points to get their final score.
The player with the highest final score is the winner of the game. In the event of a tie, the player with the most pudding cards is the winner. If there is still a tie, the victory is shared.
Scoring Did you outsmart your rivals?
Sushi Go Party! is a delightful card game where players try to score the most points by collecting different types of sushi dishes. The scoring system is as follows:
Maki Rolls:
- At the end of the round, the player with the most Maki Roll icons scores 6 points. If multiple players tie for the most, they split the 6 points evenly (ignoring any remainder) and no second place is awarded.
- The player with the second most Maki Roll icons scores 3 points. If multiple players tie for second most, they split the 3 points evenly (ignoring any remainder).
Temaki:
- The player with the most Temaki cards scores 4 points.
- The player with the second most Temaki cards scores 2 points. In case of a tie, all tied players score points.
Sashimi and Tempura:
- A set of 3 Sashimi cards scores 10 points. Anything less than a set of 3 scores nothing.
- A pair of Tempura cards scores 5 points. Anything less than a pair scores nothing.
Nigiri and Wasabi:
- Squid Nigiri score 3 points, Salmon Nigiri score 2 points, and Egg Nigiri score 1 point.
- If a player has a Wasabi card and then later plays a Nigiri card, the Nigiri card is placed on the Wasabi card and its value is tripled.
Dumplings:
- The points a player scores from Dumpling cards increase with the number of Dumpling cards that player has. One Dumpling scores 1 point, two Dumplings score 3 points, three score 6 points, four score 10 points, and five or more score 15 points.
Pudding:
- Pudding cards are not scored until the end of the game. At game end, the player with the most Pudding cards scores 6 points and the player with the least loses 6 points. In a tie for most or least, all tied players score or lose points.
After three rounds, the game ends and the player with the highest total score wins. If there’s a tie, the player with the most Pudding cards wins. If there’s still a tie, all tied players share the victory.
Particular Cases and Exceptions Wait… is that legal?
Sushi Go Party! is a delightful and engaging card game that combines strategy, memory, and a little bit of luck. While the game’s rules are generally straightforward, there are a few special rules and exceptions that players should be aware of:
Scoring Cards: Each card type is scored differently at the end of each round. For example, Maki Rolls are scored based on who has the most and second most, while Tempura and Sashimi must be collected in sets of two and three respectively to score points.
Chopsticks Card: The Chopsticks card is a special card that allows a player to take two cards in one turn. However, it must be placed back into the player’s hand after use, and can only be used once per round.
Wasabi Card: The Wasabi card triples the value of the next Nigiri card a player takes. It must be played before the Nigiri card to be effective, and only affects the very next Nigiri taken.
- Special Rule: If a player forgets to pass their cards at the end of a turn, they must pass them as soon as they remember. If they have already looked at their new cards, they must pass the cards without looking at them again.
- Exception: In a 2-player game, the Dessert cards are not used. This is because there are not enough players to justify the extra points that these cards can potentially provide.
- Rule Clarification: Pudding cards are not cleared away at the end of each round like other cards. Instead, they remain in front of the player until the end of the game.
- If there is a tie for the most Maki Rolls, each tied player scores the full points.
- It is possible for a player to score negative points if they have the fewest Pudding cards at the end of the game.
- If a player uses a Chopsticks card, they must say “Sushi Go!” to indicate its use.
Tips and tricks Play smarter, not harder!
Sushi Go Party! is a delightful and strategic card drafting and set collection game where players aim to score the most points by collecting different types of sushi dishes. Here are some strategies, tips, common mistakes to avoid, and ways to optimize gameplay.
Advanced Strategies:
- Card Counting: Familiarize yourself with the number of each card in the deck. If you know what’s left, you can make more informed decisions.
- Adaptable Gameplay: Don’t stick to one strategy. Be flexible and adapt your approach based on the current round and what other players are doing.
- Blocking: If you notice a player is collecting a certain type of dish, consider drafting that card even if it doesn’t benefit you directly. This can prevent them from scoring big points.
Beginner Tips:
- Understanding Card Values: Spend time learning the point values and combinations of each card. This will allow you to make better decisions when drafting.
- Diversification: Try not to focus on just one type of dish. Diversify your picks to maximize scoring opportunities.
- Use Chopsticks and Spoons Wisely: These cards allow you to take additional cards or force a swap with other players. Use them strategically to gain an advantage.
Common Mistakes to Avoid:
- Ignoring Other Players’ Dishes: Pay attention to what others are collecting. This can inform your strategy and help you block them from scoring.
- Forgetting about Pudding: Pudding cards may seem low value, but they can be a game changer at the end. Don’t ignore them.
- Overly Concentrating on One Type: Over-concentration on one type of dish can leave you vulnerable if other players start blocking you. Diversify your strategy.
Ways to Optimize Gameplay:
- Quick Decision Making: Sushi Go Party! is a fast-paced game. Develop your ability to make quick, informed decisions.
- Strategic Planning: Plan for the next round. Consider what cards might come back to you and draft accordingly.
- Effective Communication: While Sushi Go Party! is competitive, talking with other players can add to the fun and may also reveal useful information about their strategies.