Boardgames

Unmatched: Robin Hood vs. Bigfoot

Experience Unmatched, an asymmetrical miniature fighting game where Robin Hood battles Bigfoot. Master unique play styles, navigate different battlefields and get immersed in stunning artwork.

Average play time 20
minutes

Number of player(s) 2 - 2
player(s)

Medium Light

About the game

Unmatched: Robin Hood vs. Bigfoot is an extraordinary board game that brings together two iconic characters from distinct worlds – the legendary outlaw of Sherwood Forest, Robin Hood, and the mythical beast of North American folklore, Bigfoot. This game promises a face-off that’s as thrilling as it is unexpected, offering players a unique blend of strategy, suspense, and fun.

The game takes you to two distinct settings – the lush, green expanses of Sherwood Forest, where Robin Hood and his Merry Men have set their base, and the mysterious, unchartered territories of the Pacific Northwest, believed to be the dwelling place of the elusive Bigfoot. Each setting is intricately designed and beautifully illustrated, weaving in elements from the respective lore and adding layers of depth to the gameplay.

Read More

Setup and rules summary

Game components Unboxing the fun!

Unmatched: Robin Hood vs. Bigfoot is a highly engaging and strategic board game that comes with a variety of components. Each component plays a unique role in the gameplay and contributes to the overall enjoyment and challenge of the game. Here is a detailed breakdown of each component:

  • Double-Sided Game Board: The game board is the primary playing field, providing the backdrop for the clash between Robin Hood and Bigfoot. It has two sides, each with its own unique layout, offering different strategies and gameplay experiences.
  • Hero Decks: Each hero, Robin Hood and Bigfoot, has a unique deck of 30 cards that represent their abilities. These cards are used to move around the board, attack the opponent, or perform special actions. Each card can only be used once, so wisely choosing when to use each card is a key part of the game’s strategy.
  • Sidekick Decks: Both Robin Hood and Bigfoot have their own sets of sidekick cards. These cards offer additional abilities and can be used to support the hero. Robin Hood’s sidekick is Maid Marian, and Bigfoot’s sidekick is the Jackalope.
  • Hero Figures: There are two hero figures, one for Robin Hood and one for Bigfoot. These figures represent each hero’s position on the board and are moved around the game board during play.
  • Sidekick Figures: Just like the hero figures, there are also two sidekick figures, one for Maid Marian and one for the Jackalope. They also move around the board, aiding their respective heroes.
  • Health Dials: Each player has a health dial that tracks the hero’s and sidekick’s health. As a character takes damage, their health on the dial is reduced. If a character’s health reaches zero, they are removed from the game.
  • Scenario Book: The scenario book provides details on how to set up the game, explains the rules, and provides context for the epic battle between Robin Hood and Bigfoot.

Overall, the components of Unmatched: Robin Hood vs. Bigfoot work together to create an immersive and strategic gameplay experience. Properly understanding and using each component is key to mastering the game and emerging victorious.

Game setup Lay it out, line it up, let’s go

The game Unmatched: Robin Hood vs. Bigfoot is a thrilling two-player game where players take on the roles of these mythical characters and battle for supremacy. The following guide will help you set up the game properly.

Step 1: Choosing Roles

Each player chooses a character to play. One player will take on the role of Robin Hood, the agile and cunning archer, while the other will become Bigfoot, the immense and powerful creature. Each character comes with its own set of special abilities, which are detailed in the character’s respective hero card.

Step 2: Setting Up the Characters

Each player takes their character’s miniature figure and sets it on their respective starting spaces, as illustrated in the game’s manual. Robin Hood starts in the Sherwood Forest, while Bigfoot begins his journey in the Wilderness.

Step 3: Preparing the Decks

Each character has a specific deck of cards. Players should shuffle their corresponding decks and draw five cards each to form their initial hand.

Step 4: Setting Up the Health Dials

Set the health dials to the maximum health points for each character. Robin Hood begins with 16 health points, while Bigfoot starts with 18.

Step 5: Placing the Game Board

Unfold the game board and place it on a flat surface within easy reach of both players. The board represents the battlefield where Robin Hood and Bigfoot will engage.

Step 6: Setting Up Sidekicks

Robin Hood has Merry Men as his sidekick, and Bigfoot has the Jackalope. The player playing Robin Hood places the Merry Men tokens in any spaces in the Sherwood Forest. The player playing Bigfoot places the Jackalope token in any space in the Wilderness. The health dials for these sidekicks should also be set: Merry Men start with 4 health points, and the Jackalope starts with 6.

Step 7: Random Elements

While the initial setup remains the same, the outcome of the game largely depends on the strategy and tactics employed by the players, and the cards drawn. Therefore, each game provides a unique experience.

Now, with the game set up, you’re ready to dive into the action. Enjoy your journey through the legendary battles of Robin Hood vs. Bigfoot!

Game flow Round and round we go

Unmatched: Robin Hood vs Bigfoot is a strategic, asymmetrical, miniature fighting game where two players take on the roles of legendary heroes and monsters, each with unique abilities and tactics. The game is played in rounds with each player taking turns until one player’s hero is defeated.

The game is structured into three main phases:

  1. Start of Turn
  2. In this phase, the player restores their action points to two. These action points are used to perform different actions throughout the player’s turn. If the player’s deck of cards is empty at the start of their turn, they reshuffle their discard pile to form a new deck.

  3. Action Phase
  4. During the Action Phase, the player has the option to perform up to two actions. They can choose from the following:

    • Maneuver: This action allows the player to draw a card, then optionally move their fighters. Each fighter has a unique movement value, indicating how many spaces they can move.
    • Scheme: This action allows the player to play a Scheme card from their hand. Scheme cards have a variety of effects, which are described on the card.
    • Attack: This action allows a player to attack an opponent’s fighter. The player chooses one of their fighters and an opponent’s fighter that is within range. Both players then play a card face-down and reveal them simultaneously. The player with the higher value wins the combat and the difference in values is the damage dealt to the loser’s fighter. If the defender loses, they discard their card. If they win or tie, they return their card to their hand.
  5. End of Turn
  6. At the end of the turn, if the player has more than seven cards in hand, they must discard down to seven. It’s also important to note that players cannot voluntarily discard cards unless directed by a game effect.

The game continues in this manner, with players taking turns and performing actions, until one player’s hero is defeated. The player whose hero remains is the winner of the game.

Players'turn One turn to rule them all

In the game ‘Unmatched: Robin Hood vs. Bigfoot’, each player’s turn consists of several phases. These phases govern the actions a player can take and the overall flow of the game.

Start of Turn

At the start of your turn, if your hand of cards is less than your hero’s health, draw cards until your hand is equal to your hero’s health. If your hero’s health is greater than the number of cards left in your deck, draw as many as you can.

Action Phase

During the Action Phase, a player has the option to perform up to two actions. These actions can be any combination of the following:

  • Maneuver: Draw a card from your deck, then you may move your fighters. When moving, your fighters can move up to a number of spaces equal to their respective move values.
  • Scheme: Play a scheme card from your hand. Scheme cards have a variety of effects that can strategically alter the game.
  • Attack: Choose one of your fighters and an opponent’s fighter in the same zone. Both players select a card from their hand and reveal them simultaneously. The player with the higher value wins the combat. The difference between the card values is the damage dealt to the losing fighter.

Note that you can perform the same action twice, but you must complete one action before starting the next.

End of Turn

At the end of your turn, if you have more cards in your hand than your hero has health, you must discard down to your hero’s health.

Strategic Choices

Throughout the game, players will have to make strategic choices that can greatly impact the outcome of the game. These choices include:

  1. When to attack: Choosing the right moment to attack can be critical. Attacking too early may leave your fighters vulnerable, while waiting too long may give your opponent the upper hand.
  2. Which fighter to move: Depending on the situation, it may be more beneficial to move your hero or your sidekick. Consider the current health of your fighters, the position of your opponent’s fighters, and your hand of cards when making this decision.
  3. Which card to play: The cards in your hand can offer a variety of strategic options. Consider the current state of the game and your opponent’s possible actions when deciding which card to play.

Understanding and strategically utilizing these actions and choices is key to winning the game of ‘Unmatched: Robin Hood vs. Bigfoot’.

End of the game All good games must come to an end

In the game of ‘Unmatched: Robin Hood vs. Bigfoot’, the match ends when one player successfully depletes the health of their opponent’s hero. This is the primary victory condition.

Victory Conditions:

  • Defeating the Opponent’s Hero: The most straightforward way to win the game is by reducing your opponent’s hero’s health to zero. When this happens, the game ends immediately, regardless of the health of any sidekicks or the hero’s other characters.

Before the final scoring, there are certain actions that players must take:

Actions Before Final Scoring:

  1. Player’s Turn: Players must complete their turn. A turn consists of two phases: the Maneuver phase and the Combat phase. In the Maneuver phase, players can move their characters and draw a card. In the Combat phase, a player may choose one of their fighters and attack an opponent’s fighter that is in range.
  2. Using Cards: Players must use their cards wisely. Cards can be used to attack, defend, or for special abilities. Some cards can heal your hero, increase your attack or defense power, or affect your opponent in some way.
  3. Positioning Characters: Players must strategically position their hero and sidekick. The placement of characters can affect your attack range and your vulnerability to your opponent’s attacks.

After all these actions are taken and the health of one hero is reduced to zero, the game ends and the player with the remaining hero is declared the winner.

Scoring Did you outsmart your rivals?

Unmatched: Robin Hood vs. Bigfoot is a highly strategic board game where players take on the role of legendary figures to engage in epic combat. The scoring system in this game is relatively straightforward, but it’s not about accumulating points. It’s about reducing your opponent’s life points to zero. Here’s a complete breakdown of the system:

Scoring Points

Each character in the game begins with a certain number of life points. Robin Hood starts with 16 life points and Bigfoot with 18. The goal of the game is to reduce your opponent’s life points to zero through strategic combat.

  • Damage Points: Players can use attack cards during their turn to inflict damage on their opponent, thereby reducing their life points. The damage inflicted is determined by the value on the attack card.
  • Boost Points: Some cards have boost points that can be used to enhance an attack or defence. These do not directly affect the life points but can influence the outcome of a combat.

Tie-Breaking Rules

In the event of a tie in a combat (i.e., the attack and defence values are equal), the attacker wins and the defender loses life points equal to the difference between the attack and defence values, which in this case would be zero. However, some cards have special abilities that can break this tie in favour of the defender.

In the rare event that both players’ characters reach zero life points at the same time, the game ends in a draw. There are no specific tie-breaking rules in this case.

End of Game

The game ends immediately when one character’s life points are reduced to zero. The player controlling the remaining character is declared the winner. There are no additional points to be scored at the end of the game – victory is determined solely by survival.

Particular Cases and Exceptions Wait… is that legal?

Unmatched: Robin Hood vs. Bigfoot includes a few unique rules and special abilities that require additional clarification. We will cover Robin Hood’s special rules and abilities, Bigfoot’s special rules and abilities, and some general exceptions and clarifications.

Robin Hood’s Special Rules and Abilities:

  • Merry Men: Robin Hood’s sidekicks are his band of Merry Men. Instead of having a single sidekick figure, Robin Hood has three Merry Men tokens. These tokens do not count as fighters and are not moved around the battlefield. Instead, they are placed on Robin Hood’s character card and can be used during Robin Hood’s turn to provide special abilities.
  • Steal from the Rich: Robin Hood has a unique ability to ‘steal’ power from his opponent. If Robin Hood deals damage to an enemy hero, he may boost his attack by discarding a card from his hand. The number of boost points is equal to the value of the discarded card.

Bigfoot’s Special Rules and Abilities:

  • Bigfoot’s Footprint: Unlike other fighters, Bigfoot can leave a ‘footprint’ on the battlefield. At the end of Bigfoot’s turn, the player can place a footprint token in any space Bigfoot moved through. This token serves as a trap for other players. If an enemy moves into a space with a footprint token, they immediately take damage.
  • Forest Dweller: Bigfoot has an affinity for forest spaces. When in a forest space, Bigfoot can ignore all movement restrictions and can move to any other forest space on the battlefield as a single move.

General Exceptions and Clarifications:

  1. Sidekick Tokens: Sidekick tokens such as the Merry Men do not count as fighters. They cannot be targeted by attacks, do not move around the battlefield, and do not prevent enemy movement.
  2. Footprint Tokens: Footprint tokens are not fighters and do not prevent movement. They remain on the battlefield until they are triggered or removed by another action.
  3. Boosting Attacks: If Robin Hood uses his ‘Steal from the Rich’ ability to boost his attack, he discards the boost card after the attack is resolved. This card is not used for its text abilities, only its boost value.
  4. Forest Spaces: A forest space is any space that contains at least one tree symbol. Bigfoot’s ‘Forest Dweller’ ability allows him to move between forest spaces as a single move, regardless of the distance or number of spaces between them.

Tips and tricks Play smarter, not harder!

Advanced Strategies for Unmatched: Robin Hood vs. Bigfoot

Robin Hood:

  • Make use of Robin Hood’s ranged attacks to keep Bigfoot at bay. This allows Robin to build up his defense and prepare for a counterattack.
  • Utilize Maid Marian’s ability to heal Robin Hood. This can turn the tide of the battle in later stages of the game.
  • Plan your movements carefully to ensure you have a clear line of sight for your attacks and to prevent Bigfoot from getting too close.

Bigfoot:

  • Bigfoot’s power lies in close combat. Try to close the distance between Bigfoot and Robin Hood as quickly as possible.
  • Make use of Bigfoot’s special ability to move through hindrances. This can catch Robin Hood off guard and disrupt his strategy.
  • Don’t forget about the Jackalope. Use its abilities to hinder Robin Hood’s movements and attacks.

Beginner Tips

Unmatched: Robin Hood vs. Bigfoot is a strategic board game with unique character abilities. For beginners, here are some tips to get started:

  • Understand the strengths and weaknesses of your character. Each character has its own style of play, so be sure to play to your character’s strengths.
  • Manage your hand wisely. Make sure to keep a balance of attack, defense, and versatile cards.
  • Use your character’s sidekick effectively. They can be a great asset in both offense and defense.

Common Mistakes to Avoid

Here are some common mistakes that players often make when playing Unmatched: Robin Hood vs. Bigfoot:

  • Ignoring the sidekick: Sidekicks play a crucial role in the game. Ignoring their abilities can lead to a disadvantageous position.
  • Not managing hand wisely: It’s crucial to keep a balance of attack, defense, and versatile cards in your hand. Neglecting any can lead to unfavorable situations.
  • Not making use of character abilities: Each character has unique abilities. Not using them can make the game harder to win.

Optimizing Gameplay

To optimize your gameplay in Unmatched: Robin Hood vs. Bigfoot, consider the following pointers:

  • Study your opponent’s playstyle. This will allow you to predict their moves and plan your strategy accordingly.
  • Use the environment to your advantage. Certain terrain can provide advantages in movement or defense.
  • Plan your moves ahead. This will help you to strategize and keep you one step ahead of your opponent.