Vikings Gone Wild: Guild Wars
2017
Add a team play mode, 110 cards, new buildings, units, defenses, missions, and more to your Vikings Gone Wild experience.
90
minutes
2 - 4
player(s)
10+
Medium
About this expansion
Vikings Gone Wild: Guild Wars is a 2017 board game for 2–4 players with a 90-minute play time. It contains 110 cards and adds a new team play game mode to Vikings Gone Wild.
Guild Wars expands the available options with four new types of Buildings: the Forge, Boost Tower, Guild Tower, and Wall Builder. Three new types of Units—Fairies, Wall Breakers, and Bear Riders—join the game, along with a new Defense Tower, the Pig Anti Air.
The set also introduces eight new Odin’s Path cards, offering a varied collection of named additions to discover:
- Cow Trap
- Transporter
- War Axe
- Valkyrie Wings
- Mini Cannon
- Hero Trap
- Dwarf
- Goblin Copter
One new Divine Favor, Ragnar, adds another named element to the set. Four Guild War markers are included, together with two new end-game bonuses and five new Missions.
With its team play mode and broad selection of additional cards and components, Vikings Gone Wild: Guild Wars brings new Buildings, Units, defenses, Odin’s Path cards, a Divine Favor, markers, bonuses, and Missions to the table.
Other expansions for the same board game
Vikings Gone Wild: It’s a Kind of Magic
2017
Add spells, mystical units, missions, and magical twists to your Viking battles.
90
minutes
Medium
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Vikings Gone Wild: Masters of Elements
2018
Harness sacred artifacts and elemental powers in an asymmetric Viking expansion.
120
minutes
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