Vikings Gone Wild: Masters of Elements
2018
Command Druids, invoke terrifying creatures, and shape an early strategy with Elements and drafted permanent Artefacts.
120
minutes
2 - 4
player(s)
14+
Medium
About this expansion
Vikings Gone Wild: Masters of Elements is an expansion for 2–4 players with an approximately 120-minute play time, released in 2018.
In the land of Vikings, a new kind of warrior has emerged: the Druids. These mysterious individuals draw their strength from sacred artifacts, using powerful manipulations to invoke terrifying creatures and put them to work on their behalf.
The expansion introduces Elements as a new type of resource. Elements add alternative effects to cards from Units, Odin’s Path, and the newly introduced Artefacts, creating new ways for those cards to influence your game.
- Elements: A new resource that triggers alternative card effects.
- Artefacts: Newly introduced cards that also interact with Elements.
- Druidic powers: Sacred artifacts support powerful manipulations and terrifying creatures.
- Drafted starting powers: Three permanent Artefacts are selected through a draft at the beginning of the game.
Vikings Gone Wild: Masters of Elements offers a completely asymmetric start. The opening draft gives players a chance to choose among powerful cards and begin shaping a strategy early in the game.
With its new resource, elemental card effects, permanent Artefacts, and Druid theme, this expansion adds a distinct direction to the Vikings Gone Wild experience. It is designed for players who want their opening choices to create different paths from the very beginning.