Warhammer: Invasion – Bleeding Sun
2010
A 60-card Battle Pack adds 20 new designs, giving all six factions fresh powers for Warhammer: Invasion.
45
minutes
2 - 2
player(s)
13+
Medium
About this expansion
Warhammer: Invasion – Bleeding Sun is a two-player card game expansion for games lasting about 45 minutes, concluding The Enemy Cycle with new powers for all six factions.
As the sixth and final Battle Pack in this linked expansion series, Bleeding Sun adds fresh possibilities to a game of intense warfare, clever kingdom management, and epic questing. It is designed to augment existing decks while adding variety to the Warhammer: Invasion metagame.
This 60-card pack contains 20 different never-before-seen cards. Each faction receives valuable new tools, creating new ways to develop existing decks and explore the conclusion of The Enemy Cycle.
- Empire: Blessing of Myrmidia brings strength to the Knights of the Empire.
- Nurgle: The vile Beast of Rot feeds on the power of Nurgle.
- Orcs: A Giant Spider joins their forces.
- High Elves: They harness the power of the Moon Staff of Lileath.
With new cards spread across all six factions, the expansion gives established players additional variety without changing the identity of the broader game. The result is a focused addition for anyone looking to expand existing decks and discover what comes next in the linked series.
Released in 2010, Bleeding Sun serves as the climactic final installment of The Enemy Cycle. Whether you are strengthening the Knights of the Empire, drawing on Nurgle’s corruption, commanding a Giant Spider, or wielding the Moon Staff of Lileath, this Battle Pack brings new faction-focused possibilities to Warhammer: Invasion.
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