Boardgames

Wizards

Build a changing Enchanted Islands map, complete quests under pressure, and race to deliver six Gem Fragments to the High Druid.

240
minutes

1 - 6
player(s)

Medium

Wizards board game cover

About this board game

Wizards is Avalon Hill’s fantasy adventure game for 1–6 players, with games lasting approximately 240 minutes. Each session creates a different Enchanted Islands map from modular hexagonal sections, giving the adventure a changing landscape.

Players move across 18 islands to undertake a variety of mini-quests. Most quests involve travelling to specific locations to collect marker counters, gradually contributing to the group’s required progress. The central challenge comes from balancing exploration with the game’s relentless timetable.

  • Build a different map layout using hexagonal modular map sections.
  • Explore and complete quests across 18 Enchanted Islands.
  • Work toward a target of 10 quests per fortnight, or 14 days.
  • Race to collect six Gem Fragments and deliver them to the High Druid.

If the players fail to reach the required total of 10 quests during a fortnight, one of the 18 islands is flipped over and removed from the game. This steadily changes the available play area and makes the adventure increasingly urgent. Although players ultimately race against one another, much of the competition is directed against the game system itself.

The endgame shifts the focus toward a direct contest. Players must collect six Gem Fragments and take them to the High Druid, with victory going to the first player to complete that objective. In Wizards, changing geography, quest deadlines, and a final race combine to create a substantial fantasy adventure experience from 1982.