YINSH
2003
Immerse yourself in YINSH, a clever strategy game of flipping, maneuvering, and aligning colored markers. Each victory brings you closer to winning but diminishes your strength.
60
minutes
2 - 2
player(s)
9+
Medium
About the game
YINSH is a highly engaging and strategic abstract board game, designed by Kris Burm as part of the GIPF project. This game provides a unique challenge that tests the mental prowess of its players and demands a keen eye for strategy.
The theme of YINSH is based on the Chinese philosophy of Yin and Yang. The game board represents a universe in equilibrium where opposing forces interact to create a dynamic balance. In this setting, players strive to align their pieces (or ‘rings’) in a line, embodying the balance and harmony of Yin and Yang.
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Setup and rules summary
Game components Unboxing the fun!
YINSH is an abstract strategy board game that incorporates various elements to facilitate strategic gameplay. The following are the components included in ‘YINSH’ and their functionalities:
1. Game Board:
The game board is a hexagonal grid, with lines connecting the spots. This board is the main platform where the game takes place. Players will place their rings and markers on this board, aiming to create a row of five markers of their color.
2. Black Rings:
These are five black rings that are used by one player to mark their moves. Players move these rings across the board, leaving markers behind them. If a ring passes over a line of markers, the player may flip them to their color.
3. White Rings:
These are the five white rings used by the other player. The functionalities of the white rings are the same as the black rings. The difference is purely to differentiate between the two players.
4. Black Markers:
These are the small black discs that the black ring player leaves behind as they move their rings. These markers help in forming a line of five markers of the same color.
5. White Markers:
The white markers serve the same purpose as the black markers, but they are used by the player who is using the white rings.
6. Red Markers:
These are the markers used to keep score. Whenever a player forms a line of five markers of their color, they remove one of their rings and replace it with a red marker to denote that they have scored a point.
Players interact with these components by moving their rings and flipping markers in an attempt to create a row of five markers of their color. The game ends when a player has removed three of their rings from the board, marking three points with red markers. This player is then declared the winner.
Game setup Lay it out, line it up, let’s go
YINSH is a two-player game, part of the GIPF project, that combines tactical maneuvers and strategic planning. The game is played on a hexagonal board and each player starts with five rings on the board. The aim of the game is to form a row of five markers of your own color.
Player Roles:
Each player in YINSH plays with a set of rings and markers of one color, either black or white. The players take turns to make moves, with the aim of creating a line of five of their markers, while also trying to prevent the other player from doing the same.
Board Placement:
The game board for YINSH is hexagonal, with a grid of triangles inscribed within it. Each corner of the hexagon is connected to the other two corners opposite it by a line, creating six lines that intersect in the middle of the board. There are 85 points on the board where a player can place a ring or a marker.
Initial Resources:
Each player starts the game with five rings on the board. The rings are placed on the intersection points along the edge of the board. The players also have a stock of markers in their color.
Random Elements:
There are no random elements in YINSH. The game is purely strategic, with the outcome determined by the players’ decisions.
Step-by-Step Setup:
- Place the game board in the middle of the playing area.
- Each player chooses a color and takes the five rings and markers of that color.
- The players place their rings on the intersection points along the edge of the board. The exact placement of the rings can be decided by the players, as long as they are on the edge of the board.
- Decide who will start the game. This can be done by any method the players choose, such as flipping a coin or playing rock-paper-scissors.
The game is now ready to start. Remember, the aim of the game is to form a row of five markers of your own color. Good luck!
Game flow Round and round we go
YINSH is a strategic board game played between two players. The game board consists of a hexagonal grid, with each player starting with five rings on the board. The objective of the game is to form a row of five markers of their own color, with the first player to do so three times being declared the winner.
Game Setup:
- Place the game board in the center of the playing area.
- Each player selects a color (black or white) and takes five rings of their chosen color.
- The rings are placed on the intersections of the lines on the board, not inside the hexagons.
- Players decide who goes first. The first player places one of their rings anywhere on the board.
- The second player does the same, and then the first player places a second ring. This continues until all ten rings are on the board.
Game Play:
- Players take turns moving one of their rings. The ring must be moved along a straight line, over any number of empty spaces.
- After the ring is moved, a marker of the player’s color is placed in the space where the ring started.
- If a ring is moved over markers, they are flipped to the opposite color. This can result in a chain reaction of flipping markers if the markers are in a row.
- If a player forms a row of five markers of their own color (either through moving a ring or flipping markers), they must remove one of their rings from the board.
- The game continues until one player has removed three of their rings, indicating they have formed three rows of five markers, and is declared the winner.
Special Rules:
- A ring cannot be moved in such a way that it ends up in the same position it started in during the same turn.
- If a player forms multiple rows of five markers during a single turn, they only remove one ring.
- If a player forms a row of five markers but has no rings left on the board, they cannot remove a ring and the row is ignored.
Players'turn One turn to rule them all
YINSH is a strategic board game where players aim to form a line of five markers of their own color. On each turn, players can perform two main actions: placing a ring on the board and moving a ring.
1. Placing a Ring:
- On their turn, a player can place one of their rings on any vacant intersection on the board.
- They can choose to place their ring anywhere on the board, regardless of the location of other rings or markers.
- The strategic choice here involves blocking the opponent’s potential lines or preparing for their own future line.
This continues until each player has placed all five of their rings on the board. After this, players proceed to the second action – moving a ring.
2. Moving a Ring:
- When moving a ring, the player must first choose one of their rings on the board.
- The chosen ring can be moved along a straight line in any direction, jumping over one or more markers.
- After the ring has been moved, all the markers that were jumped over are flipped (changing their color).
- If the move forms a line of five markers of the player’s color, they remove one of their rings and the line of markers from the board.
The strategic choices here involve choosing which ring to move and where to move it. Players must strike a balance between forming their own lines and preventing their opponent from forming lines.
Gameplay Effects:
- Removing a ring after forming a line might seem counterintuitive, as it reduces the player’s presence on the board. However, it brings the player closer to winning the game, as the first player to remove three of their rings is the winner.
- Flipping markers can disrupt the opponent’s plans and provide opportunities for the player. A well-placed ring move can flip multiple markers, changing the state of the board dramatically.
In conclusion, YINSH is a game of strategic placement and movement. Decisions made during a player’s turn can significantly affect the outcome of the game.
End of the game All good games must come to an end
The game of YINSH ends when a player achieves the victory condition, which is to be the first to remove three of their rings from the board. The player who succeeds in doing this is declared the winner, and the game ends immediately.
Here are the detailed victory conditions:
- When a player forms a line of five markers of their color (either black or white), they must remove one of their rings from the game. The markers forming the line are also removed from the board.
- The game continues until a player has removed three of their rings. This player is then declared the winner.
Before the final scoring, players must take the following actions:
- If a ring move results in both players having a row of five, the active player removes their ring and markers first.
- If a player’s ring move results in two rows of five of their own color, they must choose which to remove. They only remove one ring in this instance.
- If a player cannot make a legal ring move, they must pass their turn.
It should be noted that there is no point scoring system in YINSH. The game ends as soon as a player removes three of their rings, irrespective of the number of markers left on the board.
Scoring Did you outsmart your rivals?
YINSH is an abstract strategy board game in which the objective is to form a row of five markers of your own color. Each player begins the game with five rings on the board.
Scoring in ‘YINSH’ is structured as follows:
- Five-In-A-Row: When a player forms a straight line of five markers of their own color, either vertically, horizontally, or diagonally, they score a point.
- Removing a Ring: After scoring, the player must remove one of their rings from the board, including any markers that are underneath it. This makes scoring subsequent points more difficult.
The game ends when a player removes three of their rings, indicating they have scored three points. This player is declared the winner.
In the case of a tie, the following rules are applied:
- Number of Rings: The player who has removed the most rings from the board wins. This indicates that they have scored more points.
- Number of Markers: If the number of rings removed is equal, the player with the most markers of their color on the board wins.
- Next Move Wins: If the number of markers is also equal, the game continues until the next point is scored. The player who scores this point is the winner.
Particular Cases and Exceptions Wait… is that legal?
YINSH is a fascinating game that requires strategic thinking and planning. However, it comes with some special rules and exceptions that might require clarification. Here are some of those:
Initial Placement of Rings:
- If a player’s ring moves in a straight line across the board and passes over one or more of that player’s markers, those markers are flipped to show the opposite color. This is an exception to the general rule that markers are flipped when passed over by rings of the opponent’s color.
- The initial placement of rings is not random but strategically chosen by the players. The only exception to this is that no ring can be placed on the central point of the board during the initial setup.
Markers and Rings Interaction:
- While moving a ring over markers, it’s not mandatory to move over the maximum possible number of markers. You may stop the ring at any point on a straight line.
- Rings cannot move over other rings, either of the same color or of the opponent’s color. The only time rings can be on the same point is during the initial setup of the game.
Creating Lines and Removing Rings:
- When a player creates a line of five markers of their own color, they must immediately remove one of their rings from the board. This is the primary exception to the rule that rings stay on the board.
- There is no limitation on how a line of five markers can be formed. It can be in a straight line in any direction: horizontally, vertically, or diagonally.
- If removing a ring breaks a line of five or more markers, this does not create an additional scoring opportunity. Only the initial formation of the line counts for scoring.
End of the Game:
- The game ends immediately when a player removes their third ring, even if there are still possible moves to be made.
- If a player is unable to make a legal move, they lose the game. This is an exception to the rule that the game ends when a player removes their third ring.
Tips and tricks Play smarter, not harder!
YINSH is an abstract strategy game that is both exciting and complex. To excel at the game, one must understand the rules, develop strategies, and avoid common mistakes. The following are some tips, strategies, and common pitfalls to avoid to optimize your gameplay:
Advanced Strategies:
- In the initial stages of the game, try to place your markers in the center of the board. This gives you more flexibility in movement and the opportunity to create lines in multiple directions.
- Try to create a ‘double threat’ situation where you are one move away from creating two different lines. This forces your opponent to choose one line to block, allowing you to complete the other.
- Removing rings from the board is a key to winning the game. Make sure you plan your moves to create lines as often as possible. Remember, it’s not just about blocking your opponent but also about scoring points for yourself.
Beginner Tips:
- As a beginner, focus on understanding the movement rules. Practice moving your rings and flipping the markers until you become comfortable with the mechanics.
- Try to keep your rings spread out across the board. This will give you more options for movement and line creation.
- Don’t forget to remove your ring after creating a line. It’s an easy rule to forget but it’s crucial for scoring.
Common Mistakes to Avoid:
- Avoid focusing too much on blocking your opponent. While it’s important to prevent them from creating lines, you also need to focus on your own game strategy.
- Don’t cluster your rings together. This restricts your movement and limits your opportunities to create lines.
- Remember to always leave at least one marker behind when moving a ring. Failing to do so is a common mistake that can cost you the game.
Ways to Optimize Gameplay:
- Always plan a few moves ahead. Try to predict your opponent’s moves and plan your strategy accordingly.
- Optimize your gameplay by practicing regularly. The more you play, the better you’ll understand the game’s intricacies and develop effective strategies.
- Finally, always keep an eye on your opponent’s rings. If you see a chance to block their potential line, take it.