Zephyr: Winds of Change
2017
A cooperative steampunk adventure of airship battles, crew, upgrades, and missions against overwhelming odds.
270
minutes
1 - 4
player(s)
13+
Medium Heavy
About this board game
Zephyr: Winds of Change is a cooperative modular adventure for 1–4 players, with a play time of about 270 minutes. Set in a post-apocalyptic steampunk world, it casts players as airship captains defending the last remaining shred of civilization.
As recent recruits to the vigilante band Zephyr, players outfit their vessels and work together against malevolent marauders, vicious attackers, and unrelenting warlords. Each game begins with a mission that determines its length, difficulty, starting supplies, structure, and victory event.
Players travel through a series of regions, each with its own global effect. During every day, each captain draws an exploration card that can present difficult decisions, random events, or battles. These encounters shape the journey and test how effectively the team has prepared its ships.
- Customize your airship: Spend starting resources and battle rewards on ship upgrades and deck additions.
- Build a crew: Combine two crew cards to create modular crew members with unique abilities.
- Fight together: Play cards enabled by your ship and crew, then roll to resolve enemy actions and damage.
- Prepare for the finale: Use rewards from victories to strengthen your vessel before the end conflict.
During battles, players draw hands and decide which cards to play based on their available abilities. Combat continues until either the players’ side or the enemy has been destroyed, after which victory rewards can be traded for further improvements.
With rogue-like elements, modular customization, and missions that vary in structure and challenge, Zephyr: Winds of Change asks every captain to find a role within the team. Join the Zephyr and guide your vessels toward victory against overwhelming odds.