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Board Game Rules
  • Board Games
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    • Actions
    • Area Majority / Influence
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    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
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    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
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    • Voting
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
designed by
Chas Argent

Expansions (7)

ASL Action Pack #4: Normandy 1944 board game cover

ASL Action Pack #4: Normandy 1944

2008

Twelve ASL scenarios set amid the bocage country of Normandy after D-Day.

240
minutes

Heavy

View game

Beyond the Beaches: ASL Starter Kit Bonus Pack #1 board game cover

Beyond the Beaches: ASL Starter Kit Bonus Pack #1

2009

Three ASLSK scenarios and a geomorphic mapboard for focused two-player play.

120
minutes

Medium Heavy

View game

ASL Action Pack #5: East Front board game cover

ASL Action Pack #5: East Front

2008

Twelve East Front ASL scenarios spanning 1941 to 1945

240
minutes

Heavy

View game

ASL: Journal – Issue Nine board game cover

ASL: Journal – Issue Nine

2011

A packed Advanced Squad Leader magazine with 24 scenarios and campaign games

180
minutes

Heavy

View game

ASL Action Pack #7 board game cover

ASL Action Pack #7

2011

Ten World War II tactical scenarios and three new geomorphic maps for ASL.

180
minutes

Heavy

View game

ASL: Journal – Issue Ten board game cover

ASL: Journal – Issue Ten

2012

Six articles, 16 cardstock scenarios, errata, and essential player aids for ASL.

180
minutes

Heavy

View game

WO Bonus Pack: ASL Scenario Bonus Pack for Winter Offensive 2010 board game cover

WO Bonus Pack: ASL Scenario Bonus Pack for Winter Offensive 2010

2010

A limited ASL bonus pack supporting the fight against ALS

120
minutes

Medium Heavy

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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