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Board Game Rules
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games designed by Joshua Yearsley

Expansions (6)

Root: The Marauder Expansion board game cover

Root: The Marauder Expansion

2022

Two new factions and four hirelings bring fresh conflict to the Woodland.

90
minutes

Medium Heavy

View game

Arcs: Leaders & Lore Pack board game cover

Arcs: Leaders & Lore Pack

2024

Add new Leaders and wild Lore twists to Arcs and its campaign.

120
minutes

Medium Heavy

View game

Root: Marauder Hirelings Pack & Hireling Box board game cover

Root: Marauder Hirelings Pack & Hireling Box

2022

Add fiery allies, tactical options, and six new hirelings to the Woodland.

90
minutes

Medium Heavy

View game

Root: Riverfolk Hirelings Pack board game cover

Root: Riverfolk Hirelings Pack

2022

Add six hirelings, new map pieces, and powerful strategies to Root.

90
minutes

Medium Heavy

View game

Root: Underworld Hirelings Pack board game cover

Root: Underworld Hirelings Pack

2022

Add six hirelings to bring new allies and tactical tension to the Woodland.

90
minutes

Medium Heavy

View game

Root: The Homeland Expansion board game cover

Root: The Homeland Expansion

2026

Three new factions and two maps bring fresh tensions to the Woodland.

90
minutes

Medium Heavy

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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