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Board Game Rules
  • Board Games
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  • Thematics
    • Action & Fighting
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    • History & Civilization
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    • Wargame
  • Mechanics
    • Actions
    • Area Majority / Influence
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    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
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    • Player Powers
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    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
designed by
Philipp K. Berger

Games (4)

Trench Club board game cover

Trench Club

2021

Command a WWI army where terrain, tactics, armor, and experience shape every battle.

240
minutes

Medium

View game

Aces & Armor board game cover

Aces & Armor

2025

Command diverse forces in a tactical battle of armor, terrain, and experience.

240
minutes

Medium

View game

Lord of Loot board game cover

Lord of Loot

2026

Explore, equip, and unite against powerful fantasy bosses

90
minutes

Medium

View game

Trench Club: Legacy board game cover

Trench Club: Legacy

2024

Command tanks and troops in a highly variable alternative-history WWI strategy game.

240
minutes

Medium

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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