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Board Game Rules
  • Board Games
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  • Thematics
    • Action & Fighting
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    • History & Civilization
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    • Miniatures
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  • Mechanics
    • Actions
    • Area Majority / Influence
    • Collections
    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
    • Pencil
    • Player Powers
    • Race
    • Simulation
    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
    • Illustrators
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
designed by
Thomas N. Shaw

Games (5)

Football Strategy board game cover

Football Strategy

1959

Call the right play, read the defense, and manage every second.

150
minutes

Medium Light

View game

The Battle of the Bulge board game cover

The Battle of the Bulge

1965

A classic two-player war game with a detailed 1965 Avalon Hill presentation.

120
minutes

Medium

View game

Bismarck board game cover

Bismarck

1962

A tense hidden-movement naval hunt with three levels of play.

120
minutes

Medium

View game

Blitzkrieg board game cover

Blitzkrieg

1965

A classic two-player hex-and-counter battle of maneuver, odds, and terrain.

90
minutes

Medium

View game

Stalingrad board game cover

Stalingrad

1963

A classic hex-based war game with straightforward rules and deep strategy

120
minutes

Medium

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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