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Board Game Rules
  • Board Games
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  • Thematics
    • Action & Fighting
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    • History & Civilization
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  • Mechanics
    • Actions
    • Area Majority / Influence
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    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
    • Pencil
    • Player Powers
    • Race
    • Simulation
    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
illustrated by
Shauna Wolf Narciso

Games (2)

Dreamblade board game cover

Dreamblade

2006

Enter the dreamscape and command creatures in a battle of psychic forces.

60
minutes

Medium

View game

Hecatomb board game cover

Hecatomb

2005

Stack monstrous cards, forge Abominations, and unleash powers across doomed worlds.

30
minutes

Medium

View game

Expansions (1)

Betrayal at House on the Hill: Widow’s Walk board game cover

Betrayal at House on the Hill: Widow’s Walk

2016

Raise the roof on a house of madness with new rooms, horrors, and haunts.

Medium

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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