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Board Game Rules

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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
    • Action & Fighting
    • Adventure & Exploration
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    • Card Game
    • Cognitive
    • Dice
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    • Education
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    • History & Civilization
    • Media & Pop Culture
    • Miniatures
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    • Party Game
    • Science Fiction
    • Wargame
  • Mechanics
    • Actions
    • Area Majority / Influence
    • Collections
    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
    • Pencil
    • Player Powers
    • Race
    • Simulation
    • Solo / Solitaire Game
    • Voting
    • Worker Placement
  • Collaborators
    • Illustrators
    • Designers
    • Publishers
Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games illustrated by Todd Remick

Games (2)

Gloom board game cover

Gloom

2005

Make your family miserable, then send them peacefully into the afterlife.

60
minutes

Medium Light

View game

Cthulhu Gloom board game cover

Cthulhu Gloom

2011

60
minutes

Medium Light

View game

Expansions (2)

Gloom: Unwelcome Guests board game cover

Gloom: Unwelcome Guests

2007

Add morbid cards, persistent effects, and wandering guests to Gloom.

30
minutes

Medium Light

View game

Gloom: Unfortunate Expeditions board game cover

Gloom: Unfortunate Expeditions

2009

Add global expedition rules, grim new cards, and an intrepid family.

30
minutes

Medium Light

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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