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Board Game Rules
  • Board Games
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  • Thematics
    • Action & Fighting
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  • Mechanics
    • Actions
    • Area Majority / Influence
    • Collections
    • Combat Resolution
    • Cooperative Game
    • Deck, Bag, and Pool Building
    • Dexterity & Performance
    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
    • Engine Building
    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
    • Network and Route Building
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    • Race
    • Simulation
    • Solo / Solitaire Game
    • Voting
    • Worker Placement
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
illustrated by
Ulrike Fischer

Games (4)

Castle Knights board game cover

Castle Knights

2007

Build three towers together before King Duncan reaches the castle.

15
minutes

Light

View game

Treasure, Ready, Go! board game cover

Treasure, Ready, Go!

2008

Complete tasks against the clock and push your luck for more treasure.

15
minutes

Light

View game

Mummy’s Treasure board game cover

Mummy’s Treasure

2009

Roll for Egyptian treasures, claim matching tiles, and fill your excavation site.

10
minutes

Light

View game

Marrakesh board game cover

Marrakesh

2002

Race camels through shifting desert sands to claim valuable market treasures.

20
minutes

Light

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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