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Board Game Rules

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Board Game Rules
  • Board Games
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    • Actions
    • Area Majority / Influence
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    • Cooperative Game
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    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
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    • Hand Management
    • Hidden Information
    • Market, Bidding and Trading
    • Modular
    • Movement
    • Narrative
    • Negotiation and voting
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    • Solo / Solitaire Game
    • Voting
    • Worker Placement
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games
illustrated by
Winchell Chung

Games (6)

Ogre board game cover

Ogre

1977

Defend your command post against a single, terrifying cybernetic tank.

45
minutes

Medium

View game

G.E.V. board game cover

G.E.V.

1978

A larger follow-up to Ogre with expanded terrain rules and a bigger map.

90
minutes

Medium

View game

Stellar Conquest board game cover

Stellar Conquest

1975

A pioneering 4X board wargame of exploration, expansion, and conflict.

480
minutes

Medium Heavy

View game

Attack Vector: Tactical board game cover

Attack Vector: Tactical

2004

Pilot fast-moving ships through realistic 3-D space combat.

240
minutes

Heavy

View game

Ogre / G.E.V. board game cover

Ogre / G.E.V.

1990

Tactical future warfare with armor, infantry, hovercraft, and cybernetic tanks

120
minutes

Medium

View game

WarpWar board game cover

WarpWar

1977

Design starships, outthink your opponent, and capture enemy bases.

30
minutes

Medium

View game

Expansions (1)

The Ogre Book board game cover

The Ogre Book

1982

Strategies, scenarios, and variants for Ogre and G.E.V.

60
minutes

Medium

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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