Boardgames

The Ogre Book

Explore tournament advice, tactical analysis, missions, scenarios, and designer articles for Ogre and G.E.V. in this 1982 collection.

60
minutes

1 - 8
player(s)

Medium

The Ogre Book board game cover

About this expansion

The Ogre Book is a 1982 collection of articles for 1–8 players, with a listed play time of 60 minutes, expanding the Ogre and G.E.V. wargames.

Drawn from the pages of The Space Gamer, this book brings together tactical advice, mathematical analysis, new scenarios, and variant ideas. It is designed to introduce basic strategies, help polish play for tournament competition, and add fresh possibilities for one, two, three, or more players.

Its contents cover both offensive and defensive decision-making. “Playing the Odds in Ogre and G.E.V.” examines the best use of attack strength, while other articles explore defensive tactics, the four howitzer defense, and the challenges of facing an Ogre.

  • Randomly generated missions and multiplayer scenarios
  • Scenarios where opponents’ true objectives may remain unknown
  • Advice for defensive players in Ogre and G.E.V.
  • Original designer articles on Ogre and G.E.V.
  • Specifications for the Mark I, II, and VI Ogres
  • Discussions of possible expansion sets

The Ogre Book also includes articles such as “Adding Fear and Loathing to G.E.V.,” “Ogres and the Fuzzy Wuzzy Fallacy,” and “The Four Howitzer Defense in Ogre.” Together, they offer a focused reference for players interested in strategy, tournament preparation, and expanded ways to play.

As part of the Ogre / G.E.V. game line, The Ogre Book extends the original games with collected commentary and additional content for solo, two-player, and larger multiplayer sessions.