Neuroshima Hex! 3.0: Sand Runners
2019
Command unpredictable Sand Runners with Sandstorms, supporting Features, and a double-sided HQ—but beware their low initiative.
30
minutes
1 - 4
player(s)
13+
Medium
About this expansion
Neuroshima Hex! 3.0: Sand Runners is a board game for 1–4 players with an approximately 30-minute play time, released in 2019. It introduces an army of loose cannons whose bizarre behavior hides a persistent fighting force.
The Sand Runners are the remaining forces once sent to face Moloch at the very beginning. The experience left them as a bunch of nut-cases who lost their minds, giving them a light approach to life and an unpredictable presence on the battlefield.
Their main advantage is the Sandstorm. During a Battle, this ability can turn off the fundamental board space, creating a distinctive way for the Sand Runners to affect the fight. Their Warriors can also have Features resembling Modules, allowing them to support one another during Battles.
- Sandstorm: Turn off the fundamental board space during a Battle.
- Warrior Features: Some Warriors use Module-like Features to support each other.
- Double-sided HQ: The HQ can eliminate a single slower threat before it attacks.
- Key weakness: The army begins with low initiative.
The double-sided HQ gives the army another unusual choice, but changing to an unfortunate side may leave it unable to kill adjacent units during the Battle. This creates a sharp risk alongside the faction’s strange capabilities.
With its low starting initiative, support-focused Warriors, and ability to disrupt the fundamental board space, Neuroshima Hex! 3.0: Sand Runners rewards attention to timing and positioning. Just when opponents believe they understand this army, its most bizarre surprises may appear.
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