Boardgames

Vikings Gone Wild: It’s a Kind of Magic

A 110-card addition featuring Spells, magical units, a new building, Odin’s Path cards, missions, and end-game bonuses.

90
minutes

2 - 4
player(s)

Medium

Vikings Gone Wild: It’s a Kind of Magic board game cover

About this expansion

Vikings Gone Wild: It’s a Kind of Magic is a 110-card addition for 2–4 players, with a listed play time of 90 minutes and a 2017 release year. It introduces a new card type, Spells, bringing a magical theme to the Viking world.

When included in the game, Spells replace Defense, Units, or both. The set includes six Spells: Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch.

Alongside the Spells, this release adds a new Building, four new Units, and a new Divine Favor. The Sorceress Tower joins the building lineup, while the Shaman, Sorceress, Dreki, and Dreki Eggs expand the available Units.

  • 1 Building: Sorceress Tower
  • 4 Units: Shaman, Sorceress, Dreki, and Dreki Eggs
  • 6 Spells: Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch
  • 1 Divine Favor: Hel
  • 8 Odin’s Path cards, including Necronomicon, Destruction, Sheep Storm, and Zap Trap
  • 2 end-game bonuses and 5 Missions

Its Odin’s Path additions include eight cards, with Necronomicon, Destruction, Sheep Storm, and Zap Trap specifically named among them. Two new end-game bonuses and five Missions provide additional content to include in your games.

With magical cards, mystical Units, and new objectives gathered in one set, Vikings Gone Wild: It’s a Kind of Magic offers a clearly defined collection of new components for players exploring its expanded card pool.