Alien Frontiers: Matter Extractor
2010
Choose between taking four fuel/ore from the stock or claiming an alien tech card from the alien artifact.
60
minutes
2 - 4
player(s)
13+
Medium
About this expansion
Alien Frontiers: Matter Extractor is a small expansion for Alien Frontiers for 2–4 players, with a listed play time of 60 minutes. Released in 2010, it adds an alien tech card that changes how a theft option can be used.
Depending on the edition, this card is named either Space Crane or Matter Extractor. The different names identify the same type of expansion content described for the game, making the edition distinction an important detail for players comparing copies or collections.
Rather than stealing from other players, the card gives you a choice involving the game’s available resources and alien technology. You can steal four fuel/ore from the stock, or take an alien tech card from the alien artifact.
- Small expansion for Alien Frontiers
- Includes two alien tech cards
- Named Space Crane or Matter Extractor, depending on the edition
- Offers four fuel/ore from the stock or an alien tech card from the alien artifact
This focused addition centers on a clear alternative: take a set amount of fuel/ore, or claim alien technology instead of targeting another player. That makes the card easy to understand while adding a distinct option to the relevant decision.
Alien Frontiers: Matter Extractor is a concise expansion for groups of 2–4 players seeking this specific alien tech card effect. Whether your edition calls it Space Crane or Matter Extractor, its defining feature is the choice between four fuel/ore from the stock and an alien tech card from the alien artifact.
Other expansions for the same board game
Alien Frontiers Factions: Definitive Edition
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Expand your Alien Frontiers experience with factions, agendas, and new technology.
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Alien Frontiers: The Mind Control Helmet
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Take control of an opponent’s ship and redirect it to another facility.
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Alien Frontiers: Outer Belt
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Expand the frontier with shifting asteroids, resources, ships, and alien devices.
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Alien Frontiers: Factions
2012
Add a fifth player, faction abilities, hidden agendas, and new Alien Tech.
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