Arcadia Quest: Healing Fountain
2016
Add secret-room exploration, linked green portals, healing, and card recovery to your Arcadia Quest board.
60
minutes
2 - 4
player(s)
13+
Medium
About this expansion
Arcadia Quest: Healing Fountain is a 2016 promotional addition for 2–4 players, with a listed play time of 60 minutes. It introduces a secret Healing Fountain room, two Green Portal Exploration tokens, and the rules needed to use them.
During setup, shuffle both Green Portal tokens with the other Exploration tokens from the base game. Place them face down on the board according to the scenario instructions, then place the Healing Fountain secret room tile next to the board.
- When a Hero reveals a Green Portal token, flip it face up and leave it on that Space.
- A Green Portal token can never be collected.
- Characters may spend 1 Movement Point to move from one Green Portal to any other Green Portal.
The linked portals can connect the board to the Healing Fountain secret room, or to the other Green Portal Exploration token once it has been revealed. This creates a clear route to a room with valuable recovery effects while keeping portal discovery tied to exploration.
Each time a Hero or Pet enters the Healing Fountain secret room, they may heal 1 Wound and unexhaust 1 card of their choice. The room therefore offers both wound healing and card recovery, rewarding characters that reach it through the green portal network.
With its small set of components and focused rules, Arcadia Quest: Healing Fountain adds a distinct exploration destination to scenarios that use it. Green Portals remain in play after discovery, providing an ongoing connection between revealed portal locations and the secret room.
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