D-Day Dice: MGF Dice
2012
Replace regular d6 dice for Machine-Gun Fire with four dice featuring symbols that determine resource losses.
45
minutes
1 - 4
player(s)
10+
Medium Light
About this expansion
D-Day Dice: MGF Dice is a set of four dice for 1–4 players, designed for use with D-Day Dice during Machine-Gun Fire rolls. The set was released in 2012 and supports games with a listed play time of 45 minutes.
These dice can replace regular six-sided dice when rolling for Machine-Gun Fire. Instead of using standard d6 results, players use the symbols shown on the MGF Dice to determine which resources are lost during the roll.
The symbols create different resource-loss outcomes. Their effects include losing resources indicated by the result, with a Skull symbol carrying a particularly severe consequence: rolling a Skull makes you lose 6 Soldiers.
If you do not have the resource shown by the symbol, the result does not simply disappear. You must automatically lose 6 Soldiers instead, making each symbol relevant even when the indicated resource is unavailable.
- Includes 4 dice.
- Replaces regular d6 dice for Machine-Gun Fire rolls.
- Uses symbols to determine different resource losses.
- A Skull result causes the loss of 6 Soldiers.
- If the shown resource is unavailable, lose 6 Soldiers automatically.
Originally given to supporters of the D-Day Dice Kickstarter project, this set provides an alternative way to resolve Machine-Gun Fire. D-Day Dice: MGF Dice focuses specifically on the symbols and consequences associated with these rolls, adding a dedicated set of dice to that part of play.
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