Dungeon Fighter: The Big Wave
2014
Add new monsters, equipment, maps, a pirate hero, and Cthulhu as the Boss to your Dungeon Fighter adventures.
60
minutes
1 - 6
player(s)
14+
Medium
About this expansion
Dungeon Fighter: The Big Wave is an expansion for Dungeon Fighter for 1–6 players, with games lasting about 60 minutes. Released in 2014, it is the second of four expansions, each themed around one of four elements: air, earth, wind, and fire.
The Big Wave expands your dungeon adventures with a substantial collection of new content. Face new monsters, discover new equipment, and explore maps that include special rooms. A new pirate hero joins the action, while Cthulhu awaits as the Boss.
Like a fantasy role-playing game, the expansion lets players accumulate experience points and spend them on power cards. These cards provide devastating water powers, including the Major Healing spell, adding new possibilities to your fights.
- New monsters and equipment
- A new pirate hero
- New maps with special rooms
- Cthulhu as the Boss
- Experience points and power cards
- Water powers such as Major Healing
However, the new threats are not limited to stronger enemies. Monsters can use a new choking ability, forcing players to deal with another dangerous challenge during their dungeon battles.
To overcome these foes, players must use the three small elemental dice to attempt new “impossible” die rolls. Dungeon Fighter: The Big Wave combines inventive dice challenges, expanding character options, and distinctive dungeon content for a fresh addition to the Dungeon Fighter experience.
Other expansions for the same board game
Dungeon Fighter: Ser Geek Bonus Card
2012
A random die toss can deal damage—or turn the danger back on the hero.
45
minutes
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Dungeon Fighter: Bonus Cards
2011
A 10-card Essen Spieltage set featuring monsters, a boss, and golden items.
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Dungeon Fighter: Marielle, the Mermaid
2013
Earn XP, punish humans, and turn multi-zone rolls into bigger damage.
45
minutes
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Dungeon Fighter: Rock and Roll
2015
Earth powers, impossible rolls, and two final bosses await!
60
minutes
Medium Light
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Dungeon Fighter: Stormy Winds
2014
Harness air magic, face flying monsters, and attempt impossible die rolls.
60
minutes
Medium Light
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Dungeon Fighter: Fire at Will
2013
Add fiery dice-throwing challenges, monsters, gear, and armor to your dungeon run.
60
minutes
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