Boardgames

Fireball Island: The Curse of Vul-Kar – Spider Springs

Explore a new peninsula, gather valuable spider eggs, dodge jumping spiders, and find a secret way off the island.

60
minutes

2 - 4
player(s)

Light

Fireball Island: The Curse of Vul-Kar – Spider Springs board game cover

About this expansion

Fireball Island: The Curse of Vul-Kar – Spider Springs is an expansion for 2–4 players that adds a spider-infested location, new treasures, and hazards to a 60-minute adventure.

Fireball Island has grown, but the new area is far from safe. Use the caves to reach the peninsula, navigate the chasm, and collect valuable spider eggs. You can also pause for a snapshot on the scenic bridge while keeping an eye out for spiders that have a habit of popping up unexpectedly.

At the center of the chasm, a spring-loaded spider launcher brings the new hazard to life. Marbles can trigger it, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island.

  • Explore a new location: the spider-covered peninsula.
  • Collect spider eggs as a new kind of treasure.
  • Manage spiders, which are worth negative points at the end of the game.
  • Use the new Arachnoclysm action card to send spiders through Vul-Kar.
  • Discover a secret submarine route for getting off the island.

When Vul-Kar starts rumbling, the spiders start jumping, turning movement through Spider Springs into a tense challenge. With its chasm, launcher, crevasse, scenic bridge, and new escape route, Spider Springs gives Fireball Island: The Curse of Vul-Kar a larger and more hazardous area to explore.