Gathering of the Wicked
2021
Take the role of a Disney villain, uncover hidden alignments, and outwit the traitors during tense day and night phases.
30
minutes
6 - 12
player(s)
10+
Medium Light
About this board game
Gathering of the Wicked is a 30-minute social deduction game for 6–12 players, set in a dark and desolate realm where powerful Disney villains fight for control.
Based on Werewolves of Miller’s Hollow, the game casts players as villains such as Maleficent, Hades, or Captain Hook. Each villain gathers with various henchmen, but in a world where everyone is wicked, trust is difficult to find.
Two teams pursue their objectives through alternating day and night phases. During the night, villains wake one by one and use their unique abilities to advance their plans. During the day, the gathering debates and attempts to unmask the traitors hidden among them.
- Secret alignments: Every character has a hidden alignment that determines their objective.
- Known roles: Each role is known by the other players, while its secret alignment makes true loyalties harder to identify.
- Bluffing and deduction: Players must decide whom to trust, what to reveal, and when to mislead their rivals.
Although the characters may be visible, their teams and intentions are not so easy to read. Players will need to debate carefully, interpret unusual behavior, and use deception to protect their allies or steer suspicion elsewhere.
With its villainous Disney setting, hidden objectives, and alternating phases of nighttime action and daytime discussion, Gathering of the Wicked turns every gathering into a struggle for dominance. In this realm, surviving may depend less on power than on knowing when to trust—and when to bluff.