Magic: The Gathering – Ice Age
1995
Enter a brutal frozen age where barbaric tribes face demons, harsh surroundings, and one another in a landmark stand-alone expansion.
20
minutes
2 - 2
player(s)
13+
Medium
About this expansion
Magic: The Gathering – Ice Age is a two-player game with an approximate play time of 20 minutes, set thousands of years after the Brothers’ War.
In this frozen era, a handful of barbaric tribes struggle against demons, their environment, and each other. The setting creates a harsh backdrop for conflicts shaped by survival, rivalry, and the forces of a changing world.
Originally released in June 1995, Ice Age was the first true stand-alone expansion. It contains 383 cards and is compatible with the basic game, while also providing enough lands and spells to be played on its own.
The expansion introduced several notable mechanics and card concepts that distinguish its frozen setting:
- Snow-Covered Lands, bringing a wintry identity to the available lands.
- Cumulative Upkeep, a distinctive mechanic associated with Ice Age.
- Cantrips, another notable addition introduced by the expansion.
Because it can function as a self-contained experience or be combined with the basic game, Magic: The Gathering – Ice Age offers flexibility for players interested in exploring this landmark release. Its substantial card pool presents the world of the Ice Age through a mix of lands and spells, while its central conflict pits tribes, demons, and the environment against one another.
For players discovering the history of the series, Ice Age stands out as an important 1995 release: a 383-card expansion that expanded the game with memorable mechanics and a distinct frozen-world setting.
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