Mice and Mystics: Heart of Glorm
2013
Continue Prince Collin’s story with new chapters, figures, cards, counters, and the mysterious mystic Nere.
90
minutes
1 - 4
player(s)
7+
Medium
About this expansion
Mice and Mystics: Heart of Glorm is a storybook expansion for 1–4 players, with an approximately 90-minute play time. Released in 2013, it continues the tale of Prince Collin and his companions after the events of Sorrow and Remembrance.
Vanestra has been defeated, and the heroes believe evil has finally been banished from the castle. Yet deep within its scorched, shadow-haunted halls, something is moving that should not be. A malicious presence has taken root and begun a scheme that will ensnare the Prince and his friends, changing the course of history for the mouse-town of Barksburg.
Heart of Glorm invites you to follow the next part of the story with Prince Collin, Maginos, Tilda, Nez, Filch, and Lily. Its new series of chapters is designed to test your mettle as the heroes face the consequences of what lies within the castle.
- New plastic figures for the continuing story
- Additional cards and counters
- A new series of storybook chapters
- Nere, a wild mystic with powerful magic and knowledge of alchemy
Nere joins the heroes as a distinctive new ally, bringing her magical abilities and alchemical knowledge to the unfolding adventure. Alongside the returning characters, she becomes part of a dangerous mystery filled with shadow, sorrow, and unexpected change.
With its atmospheric story and expanded cast of characters, Mice and Mystics: Heart of Glorm offers a direct continuation for players ready to return to Barksburg and discover what has awakened in the castle.
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