Mice and Mystics: Turtle Shell
2014
Equip this body armour for +2 defense, while reducing the wearer’s speed by 1 until the chapter ends.
60
minutes
1 - 4
player(s)
7+
Medium
About this expansion
Mice and Mystics: Turtle Shell is a 2014 promo card for 1–4 players, associated with a 60-minute game experience. This Search card represents an item of body armour that offers a strong defensive bonus with a clear movement trade-off.
The Turtle Shell grants +2 to the wearer’s defense value. It can be equipped by a mouse with one of three roles: Healer, Warrior, or Tinkerer. This makes the card’s benefits dependent on the wearer meeting one of its listed requirements.
- Type: Search card
- Item: Body armour
- Bonus: +2 defense
- Requirement: Healer, Warrior, or Tinkerer
- Restriction: Reduce the wearer’s speed by 1
- Duration: Discard at the end of the chapter
When this armour is equipped, the mouse’s speed is reduced by 1. That reduction cannot lower a mouse’s speed below 0, keeping the card’s movement penalty within a defined limit while its defensive advantage remains in effect.
The Turtle Shell is discarded at the end of the chapter, so its protection is temporary rather than permanent. Players must weigh the value of increased defense against reduced speed when deciding which eligible mouse should use it.
This promo card is included when buying Downwood Tales from the Plaid Hat Games site. Mice and Mystics: Turtle Shell adds a concise equipment choice built around defense, role eligibility, and a chapter-based discard condition.
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Mice and Mystics: Heart of Glorm
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