Boardgames

Race for the Galaxy: Xeno Invasion

Face xenophobic Xenos, repair damaged worlds, and fight for victory in this strategic Race for the Galaxy expansion.

60
minutes

2 - 5
player(s)

Medium Heavy

Race for the Galaxy: Xeno Invasion board game cover

About this expansion

Race for the Galaxy: Xeno Invasion is an expansion for the base game for 2–5 players, with play taking about 60 minutes. It depicts a galaxy under attack by waves of violently xenophobic aliens known as the Xenos.

This expansion forms the third story arc in the Race for the Galaxy series. It introduces Xeno military worlds, specific military-versus-Xenos elements, and the new ANTI-XENO keyword. To provide a strong focus on these ideas, Xeno Invasion is not compatible with the other expansion story arcs.

Xeno Invasion adds 51 game cards to the base set and changes Explore into a mix-with-hand action. It also includes a bonus Invasion Game, adding invasion cards, a repulse track, bunkers, and various counters to the familiar system.

  • Defend your worlds: Xeno attacks begin at the end of round 3 and can damage worlds that are not successfully defended.
  • Repair and contribute: During Produce, players can repair damaged worlds or donate goods to the war effort to earn victory points.
  • Compete for military rewards: Players can earn VP awards by defeating their share of the Xeno attackers and by having the highest military versus Xenos.
  • Race toward a new ending: The game can end when the Xenos are repulsed or when players fall to the invasion.

Damaged worlds lose their use until repaired, making the invasion a continuing threat rather than a single challenge. Attacks typically take less than 30 seconds to resolve, allowing players to return quickly to selecting actions for the next round.

Aimed at intermediate players, Race for the Galaxy: Xeno Invasion adds a focused defensive conflict and a fast-moving invasion layer to the base game.