Boardgames

Space Hulk Campaigns

An 85-page campaign book adding 24 scenarios, linked missions, new units, and tactical rules to the Space Hulk game system.

45
minutes

2 - 4
player(s)

Medium

Space Hulk Campaigns board game cover

About this expansion

Space Hulk Campaigns is an 85-page hardback expansion book for 2–4 players, with a listed play time of 45 minutes. It is not a complete game: copies of Space Hulk and both the Deathwing and Genestealer expansions are required to play all of its campaigns.

The book adds 24 new scenarios, playable either as stand-alone missions or as four complete campaigns. Each campaign links four to six missions, with the outcome of one mission affecting the overall chance of success in the next.

  • The Last Stand: Four missions in which four Space Marine squads defend an Imperial outpost from Purestrain and Hybrid infestation while awaiting relief.
  • Genestealer Invasion: Six missions following Terminators and Librarians as they attempt to destroy a Genestealer patriarch deep inside a crashed Space Hulk.
  • Necromunda: Six missions divided into two waves, with Marine squads and Librarians selected from army lists before the infestation is contained and its weakness exploited.
  • Sentinel V: Four missions across two levels, as six Terminator squads search for and destroy a patriarch protected by Purestrain and Hybrid Genestealers.

Alongside the campaign material, Space Hulk Campaigns introduces rules for Space Marines in power armor, plus crack, frag, plasma, blind, and melta grenades. It also adds rules for Traitor Terminators, broadening the forces and tactical possibilities available in the expanded system.

Games Workshop figures for power-armored Space Marines and Traitor Terminators are required to use these expanded unit rules. With its linked scenarios, changing campaign outcomes, and substantial collection of additional rules, Space Hulk Campaigns is designed to extend the original game system with longer-form missions and new challenges.