Boardgames

War of the Ring

Step into the epic saga of Middle Earth in War of the Ring. Control armies, guide the Fellowship, and shape the fate of the Free Peoples or Sauron's forces.

120
minutes

2 - 4
player(s)

Medium Heavy

About the game

War of the Ring is a fascinating board game that immerses you in the epic world of J.R.R. Tolkien’s The Lord of the Rings. As a player, you are invited to take part in the struggle for Middle-Earth, embodying the most prominent figures and factions, and shaping the course of a legendary conflict between good and evil.

Set amidst the enchanting and perilous landscapes of Middle-Earth, your journey will lead you across ancient forests, over towering mountain ranges, and through the dark caverns of Moria. The beautifully illustrated game board, detailed miniatures, and thematic cards enhance the sense of adventure and challenge, making each game a unique narrative experience.

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Setup and rules summary

Game components Unboxing the fun!

War of the Ring is a strategy board game that offers players a multitude of components that interact to create an immersive gaming experience. Here are the various components included in the game:

1. Game Board:

The game board is a large, detailed map of Middle Earth, divided into regions. It is used to guide player movement and displays the locations where battles occur. The board also has tracks for keeping score and monitoring other game factors like the Fellowship’s progress and the corruption of the Ring.

2. Miniature Figures:

There are over 200 miniature figures representing various characters and armies. These figures are used to denote the presence of armies and characters on the board. Figures interact with the game by moving across the board, engaging in battles, and influencing events.

3. Dice:

There are action dice for each faction (Free Peoples and Shadow Armies) which determine the actions available to players each turn. These actions include moving armies, attacking, mustering forces, hiding the Fellowship, and many others.

4. Cards:

There are two types of cards in War of the Ring: Event Cards and Character Cards. Event Cards can influence battles, movements, and other aspects of the game. Character Cards provide unique abilities to specific characters, enhancing their capabilities in the game.

5. Tokens:

There are several types of tokens, including victory point tokens, damage tokens, and control markers. These tokens are used to track progress, indicate control over regions, and signify important game events or conditions.

6. Player Aids:

These are reference sheets for each player that summarize the rules and actions available each turn. They help players make decisions and understand the game mechanics.

7. The One Ring:

This component represents the One Ring that the Fellowship is trying to destroy. It moves along the Fellowship track, getting closer to Mount Doom, and can influence the game significantly if it becomes too corrupted.

8. Fellowship Progress Counters:

These counters track the progress of the Fellowship on their journey to Mount Doom. The further they progress, the closer the Free Peoples are to winning the game.

9. Companion and Minion Figures:

These figures represent specific characters from the story. They have unique abilities and can significantly influence the game, especially in battles and the journey of the Fellowship.

Game setup Lay it out, line it up, let’s go


‘War of the Ring’ is a strategic board game that brings the epic tale of ‘The Lord of the Rings’ to life. It features a dual-layered gameplay system where one player controls the Free Peoples, and the other controls the Shadow Armies. The following is a step-by-step guide on how to set up the game:

Step 1: Assigning Player Roles

  • Decide who will play as the Free Peoples and who will play as the Shadow Armies.
  • The Free Peoples player will control the nations of Elves, Dwarves, and Men, while the Shadow player will control the forces of Sauron and Saruman.

Step 2: Board Placement

  • Place the game board in the center of the play area. The board depicts a map of Middle-Earth, with several regions and strongholds.
  • Place the Fellowship Progress counter on the ‘0’ space of the Fellowship Track.
  • Place the Corruption counter on the ‘0’ space of the Corruption Track.

Step 3: Initial Resources

  • Each player receives a pool of Action Dice. The Free Peoples player gets 4 dice, and the Shadow player gets 10 dice.
  • Each player collects their respective Event and Strategy cards. The Free Peoples player gets the blue-backed cards, and the Shadow player gets the red-backed cards.
  • Each player draws 6 cards from their respective decks to form their initial hand.

Step 4: Setting up the Armies

  • Sort the Miniatures by type and color. Each player places their respective armies in the regions indicated by the setup diagram in the game’s rulebook.
  • The Free Peoples player places the Elven, Dwarven, and Human miniatures in the respective Elven, Dwarven, and Human regions.
  • The Shadow player places the Sauron and Saruman miniatures in the respective Sauron and Saruman regions.

Step 5: Random Elements

  • Shuffle the Hunt Tiles and place them face down beside the game board, forming the Hunt Pool.
  • Shuffle the Event and Strategy cards separately and place them face down beside the game board to form the draw decks.


With these steps completed, you are now ready to embark on your journey through Middle-Earth. Good luck, and may the best strategist win!

Game flow Round and round we go

In the epic board game War of the Ring, two to four players battle for control of Middle Earth. One side represents the Free Peoples, defending the lands against the onslaught, while the other side represents the Shadow Armies, seeking to bring all of Middle Earth under their dominion. The game is generally played over a series of turns and is divided into different phases.

Game Setup:

  • Map: The game board is laid out with specific regions and strongholds.
  • Pieces: Each player places their respective armies and characters in their starting locations on the board.
  • Event Cards: Each player shuffles their Event deck and draws six cards.
  • Action Dice: The Free People player gets four Action Dice, while the Shadow player starts with seven.

Gameplay: The gameplay is divided into the following phases:

1. Fellowship Phase:

  • The Free People player may declare the position of the Fellowship or decide to keep it hidden.
  • The Free People player may also change the Guide of the Fellowship in this phase.

2. Shadow Phase:

  • The Shadow player draws an Event card and can play a Strategy Event card during this phase.
  • The Shadow player may also decide to hunt for the Fellowship if it is hidden.

3. Action Phase:

  • Players alternate taking actions by using their Action dice. These actions can include moving armies, attacking in battles, drawing or playing Event cards, hiding the Fellowship, etc.
  • Actions are resolved immediately, and the dice used is then removed from the player’s dice pool.

4. End Phase:

  • Both players retrieve their Action dice and draw Event cards up to their hand limit.
  • The Free People player may declare the Fellowship’s position if they didn’t do so in the Fellowship Phase.

Throughout the game, players aim to fulfill their victory conditions. For the Free People, this is either to destroy the Ring by getting it to Mount Doom or to defeat the Shadow Armies by capturing their settlements. The Shadow player aims to corrupt the Ring-bearers or conquer enough of the Free Peoples’ strongholds. The game continues with these rounds until one player achieves their victory condition.

Players'turn One turn to rule them all

The game of ‘War of the Ring’ is a strategic board game where players take control of either the Free Peoples or the Shadow Armies. During each player’s turn, a variety of actions can be performed which significantly affect gameplay. Below is a detailed examination of the possible actions and strategic choices a player can make during their turn.

Actions:

  • Character Actions: Players can use these actions to move their characters across the board. This is essential for the Free Peoples player to get the One Ring to Mount Doom or for the Shadow player to hunt the Ring-bearers.
  • Army Actions: These actions include moving armies, attacking enemy armies, or retreating after a battle. The choice of when and where to engage in battle is a crucial strategic decision.
  • Mustering Actions: This allows players to add more units to their armies on the board. Stronger armies can help to defend key areas or attack enemy positions.
  • Event Actions: Players can play event cards from their hand. These cards can have a variety of effects, such as boosting your armies, hampering your opponent, or advancing your political progress.

Strategic Choices:

  1. Decision to Move the Fellowship: For the Free Peoples player, deciding when to move the Fellowship is a vital strategic choice. Moving the Fellowship progresses them closer to Mount Doom, but also increases the risk of being discovered by the Shadow player.
  2. Allocation of Action Dice: At the start of each turn, players roll Action Dice to determine what actions they can take. Deciding how to allocate these dice between different actions can greatly affect the outcome of the turn.
  3. Choosing Battles: Deciding where and when to engage the enemy in battle is a key strategic choice for both players. Battles can weaken the enemy and gain control of key territories, but also risk weakening your own armies.
  4. Use of Event Cards: Deciding when to play event cards can have a significant impact on the game. These cards can turn the tide of a battle, speed up the movement of the Fellowship, or hinder your opponent’s plans.

Each of these actions and strategic choices can significantly impact the way ‘War of the Ring’ is played. Players must balance their resources, manage risks, and outmaneuver their opponent to win the game.

End of the game All good games must come to an end

War of the Ring is an epic board game that simulates the conflict in J.R.R. Tolkien’s Middle Earth. The game pits one player, commanding the Free Peoples of Middle Earth, against another player who controls the forces of Sauron. The game can end in a variety of ways, each providing a different victory condition.

The first victory condition is the Military Victory for the Shadow player. This occurs when the Shadow player controls a certain number of Free Peoples’ cities and strongholds. Specifically:

  • The Shadow player must control at least 10 points’ worth of Free Peoples’ cities and strongholds.
  • Strongholds are worth 2 points each, while cities are worth 1 point each.
  • The Free Peoples’ player must check for this condition at the end of each action round.

The second victory condition is the Military Victory for the Free Peoples’ player. Although this is harder to achieve, it is still possible:

  • The Free Peoples’ player must control at least 4 points’ worth of Shadow player’s cities and strongholds.
  • Again, strongholds are worth 2 points each, while cities are worth 1 point each.
  • The Shadow player must check for this condition at the end of each action round.

The third victory condition is the Ring-based Victory for either player. This happens when the Ring-bearers successfully carry the One Ring to Mount Doom, or when the forces of Sauron corrupt the Ring-bearers. Specifically:

  • If the Ring-bearers reach the Crack of Doom space in Mordor, the Free Peoples’ player wins immediately.
  • If the Corruption of the Ring-bearers reaches 12 points, the Shadow player wins immediately.

Before the final scoring, players must complete the following actions:

  1. Check for any triggered victory conditions.
  2. If no victory conditions have been met, the game continues to the next round.
  3. At the end of each action round, players must update the Victory Point track to reflect the current state of the game.
  4. When a victory condition is met, the game ends immediately without proceeding to further rounds or actions.

Understanding these end-game conditions is critical for formulating strategies and making tactical decisions during the game. Remember, the forces of Sauron and the Free Peoples each have their unique strengths, and the game’s outcome can hinge on a single decision.

Scoring Did you outsmart your rivals?

War of the Ring is a strategic board game where players take on the roles of either the Free Peoples or the Shadow Armies. The key objective for each player is to achieve victory by either a military victory or a ring-bearer victory. However, the scoring system plays a crucial role in determining the game’s winner.

Here’s a detailed breakdown of the scoring system in War of the Ring:

  • Military Victory: The Shadow player achieves a military victory by controlling a certain number of Free Peoples’ cities and strongholds. Each city is worth 1 point and each stronghold is worth 2 points. The Shadow player needs to accumulate 10 points to win through a military victory.
  • Ring-Bearer Victory: The Free Peoples player achieves a ring-bearer victory by moving the ring-bearer figure to the Mount Doom region on the game board and then successfully completing a ring test. No points are awarded for this victory condition.

In the event of a tie, the game provides the following tie-breaking rules:

  1. If both players achieve their victory conditions in the same round, the game victory goes to the Free Peoples player for successfully taking the Ring to Mount Doom.
  2. If the game ends without either player achieving their victory conditions, the Shadow player wins by default.

Remember, in War of the Ring, strategy, alliances, and a little luck go a long way in determining the winner. Happy gaming!

Particular Cases and Exceptions Wait… is that legal?

The ‘War of the Ring’ board game simulates the epic battle between the Free Peoples of Middle-earth and the dark lord Sauron. The game has a number of unique mechanics and special rules that players need to be aware of. Here are some of them:

1. The One Ring

The One Ring is a major part of the game’s mechanics. The Fellowship player may declare the Fellowship’s location at any time, but if the Ring-bearers’ progress marker is in the same region as a Shadow Army, the Shadow player may force a Hunt for the Ring.

2. Hunt for the Ring

If Sauron’s minions discover the Fellowship, a Hunt for the Ring is initiated. This involves drawing a tile from the Hunt Pool and applying its effects. However, if the tile drawn has an Eye icon, it is not applied immediately and instead increases Sauron’s power.

3. Dead Marshes

When the Fellowship is moving through the Dead Marshes, they can choose to take a safer route which is slower, or a faster route which exposes them to more danger. This introduces an element of risk and strategy.

4. Siege Battles

When a stronghold is under siege, the armies inside do not contribute to the battle unless the stronghold is breached. In addition, the armies inside the stronghold can only be attacked after all the armies outside have been defeated.

5. Army Movement

Army movement is governed by the Muster action. An army can only move into an adjacent region and must stop if it enters a region containing an enemy army.

  • Rule Clarification: Armies can move across sea regions, but only if they start their movement in a coastal region and end it in another coastal region.

6. Political Track

The Political Track represents the readiness of the Free Peoples to go to war. A nation cannot be activated or move its armies until it is ‘At War’ on the Political Track.

  • Rule Clarification: The Political Track is not a measure of a nation’s military strength, but rather its willingness to fight. Thus, a nation can have a large army but still be ‘Neutral’ on the Political Track.

7. Shadow Player’s Victory Conditions

The Shadow player wins if they control a certain number of Free Peoples’ cities and strongholds, or if the Ring-bearers are corrupted.

  • Exception: Even if the Shadow player meets their victory conditions, the Fellowship player can still win the game if they manage to destroy the One Ring.

Tips and tricks Play smarter, not harder!

War of the Ring is a complex and layered board game, and understanding its mechanics can greatly enhance your experience and chances of winning. Here are some advanced strategies, beginner tips, common mistakes to avoid, and ways to optimize gameplay.

Advanced Strategies:

  1. Plan Your Strategy: Unlike other board games, War of the Ring necessitates long-term planning. Consider your overall strategy and build towards it throughout the game, rather than making spontaneous decisions.
  2. Manage Your Resources: Careful resource management is key. Knowing when to spend and when to save can be the difference between victory and defeat.
  3. Control Key Regions: Controlling key regions on the map can provide a big advantage. These regions often have strong economies or strategic value.

Beginner Tips:

  1. Understand the Game Mechanics: War of the Ring has complex rules, and understanding them fully before you start playing will save a lot of confusion and potential mistakes.
  2. Start with Basic Strategies: As a beginner, it can be helpful to start with basic strategies and gradually incorporate more complex ones as you become more confident.
  3. Utilize the Fellowship: The Fellowship of the Ring is a powerful tool in the game. Learning how to use it effectively can greatly increase your chances of winning.

Common Mistakes to Avoid:

  1. Overextending Yourself: It can be tempting to try and control as much of the map as possible, but overextending can leave your forces spread too thin and vulnerable to attack.
  2. Neglecting Defense: While offense is important, neglecting your defense can lead to swift defeat. Always ensure you have enough resources to defend your positions.
  3. Ignoring the Enemy: It’s easy to get caught up in your own plans and forget about what your opponent is doing. Always keep an eye on their moves and adjust your strategy accordingly.

Ways to Optimize Gameplay:

  1. Balance Your Forces: A balanced army, with a mix of different units, is generally more effective than an army focused on one type of unit.
  2. Use Cards Wisely: Cards can greatly influence the course of the game. Use them wisely and at the right time to maximize their impact.
  3. Cooperate with Your Team: If you’re playing in a team, cooperation and communication are key. Discuss your strategies and coordinate your moves to outmaneuver your opponents.