Warhammer: Invasion – Karaz-a-Karak
2011
Add 20 unique cards, powerful Dwarf options, and new support for every faction to your Warhammer: Invasion collection.
45
minutes
2 - 2
player(s)
13+
Medium
About this expansion
Warhammer: Invasion – Karaz-a-Karak is a Battle Pack for 2 players, with games lasting about 45 minutes. Released in 2011, it is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game.
This expansion contains three copies each of twenty unique cards, making it a valuable addition for players looking to develop their decks and pursue old grudges against past opponents. Half of the cards are devoted to the Dwarfs, giving Dwarf players a substantial range of new options.
- Twenty unique cards, with three copies of each
- Ten cards devoted to the Dwarfs
- New support, tactic, and unit cards for all six factions
- The powerful Capital Center card, whose beneficial text effect depends on remaining in play long enough to trigger
For Dwarf decks, Karaz-a-Karak introduces new ways to strengthen their card options, including the striking Capital Center card. Its exceptionally beneficial text effect rewards players if it stays in play long enough to trigger, creating a clear point of interest within the expansion.
Players who do not use Dwarf decks still have plenty to explore. The Battle Pack offers never-before-seen support, tactic, and unit cards for players of every faction, broadening its appeal beyond a single strategy or allegiance.
Whether you are expanding a Dwarf deck or seeking fresh cards for another faction, Karaz-a-Karak adds focused content to the Capital Cycle and provides new options for two-player games of Warhammer: Invasion.
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