Windmill Valley: Blooming Sails
2025
Sail between ports, spend tulip bulbs for rewards, and use your Ship’s position to shape Calendar advances.
90
minutes
1 - 4
player(s)
14+
Medium Heavy
About this expansion
Windmill Valley: Blooming Sails is a 2025 board game for 1–4 players with an approximately 90-minute play time, centered on expanding the reach of the tulip trade.
As demand for tulips grows, players look toward new markets and homes for their prized bulbs. Buying a ship and taking to the seas becomes a necessary step toward securing the future of their tulip trade.
The expansion significantly changes how the Conduct Foreign Trade action works. Players sail with their Ship between ports, then spend their Tulip Bulbs to claim various rewards. This gives maritime movement a direct connection to the resources they have cultivated.
- Sail between ports with your Ship.
- Spend Tulip Bulbs for different rewards.
- Use your Ship’s position to influence benefits from Calendar advances.
- Choose between the regular and expert Calendar variant.
Your Ship’s location matters beyond foreign trade. When advancing on the Calendar, its position determines the benefits you may gain, making each voyage part of a broader plan for your growing tulip enterprise.
The Calendar itself is also updated, giving players a choice between the regular variant and an expert variant. This lets the table decide which version of the Calendar to use while setting out across the seas.
With sails raised and tulip bulbs ready to spend, Windmill Valley: Blooming Sails focuses on ports, rewards, and the changing value of each Calendar advance as you pursue a place in the expanding world of tulip trade.