Zombicide: Black Plague – Deadeye Walkers
2015
Add 21 rotting zombie archers and six spawn cards, then face ranged attacks from Deadeye Walkers whenever survivors enter their sights.
60
minutes
1 - 6
player(s)
13+
Medium
About this expansion
Zombicide: Black Plague – Deadeye Walkers is a 1–6-player addition with a listed play time of 60 minutes, bringing deadly zombie archers to your game. This box adds 21 Deadeye Walker miniatures and six spawn cards to the undead threat.
Deadeye Walkers function like standard Walkers for most game purposes. They occupy the same place in the targeting priority order, take one action per activation, require 1 Damage to kill, and provide 1 XP when defeated.
Their defining feature is their bow. A Deadeye Walker attacks whenever it activates while it has Line of Sight to one or more Survivors at Range 0–3. It then performs a standard Zombie Attack against the designated Zone, turning open streets into dangerous firing lanes.
When several Zones are eligible, Deadeye Walkers select their target using a clear set of priorities:
- First, they choose the Zone with the most Survivors.
- Next, they choose the noisiest Zone.
- If eligible Zones have equal numbers of Survivors and equal Noise, the players choose the target.
This unusual behavior means positioning and Noise matter whenever Deadeye Walkers are in play. Survivors may need to get inside or move away before an activation exposes them to a well-placed attack.
With three different sculpts, the Deadeye Walkers box adds a distinctive visual presence as well as a new ranged danger. In Zombicide: Black Plague – Deadeye Walkers, even familiar Walkers demand a fresh response when they can still hold a bow and arrow.
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