VektoRace
2018
Race through vector movement with the distinctive Octagon System.
120
minutes
Medium
View game
An Action Queue is a mechanic where players program a line of commands in advance, which then resolve strictly in sequence. Rather than reacting step-by-step, players must commit to their moves ahead of time and watch the results unfold.
680 results
At its heart, an Action Queue separates deciding what to do from actually doing it. Players arrange cards, tokens, or dials into a specific order during a planning phase, locking in choices like movement, attacks, or resource gathering. Once everyone finishes plotting, the queue executes step by step, meaning you must anticipate where you—and your opponents—will be several steps down the road.
This creates a distinctive tension at the table. Because players cannot alter their queue mid-stream, early mistakes or unexpected opponent moves can send a well-crafted plan spiraling off course. The result is a mix of calculated strategy, dramatic anticipation, and occasional hilarious misfires when an action executes in an empty or dangerous space.
Players spend points to perform actions.
2,130 gamesPlayers must retrieve spent actions or workers to use them again.
158 gamesActions trigger subsequent actions in a chain reaction.
150 gamesPlayers can mimic or react to another player’s action.
96 gamesPlayers act simultaneously rather than in turns.
359 gamesPlayers spend resources to take movement actions.
107 gamesPlayers select actions from a circular track, with movement restrictions.
193 gamesPlayers secretly choose their actions and reveal them at the same time.
1,571 gamesPlayers spend or gain victory points to perform actions.
214 gamesAction queues are ideal for groups who enjoy spatial puzzles, reading their opponents, and leaning into tactical uncertainty. Games using this system lean predominantly toward medium to medium-heavy complexity, demanding solid mental stamina to visualize branching outcomes without overwhelming newcomers with dense rulebooks. If your table enjoys outsmarting rivals through careful timing—and can laugh when a brilliant plan collides with a wall—this mechanic provides a deeply satisfying challenge.
2018
Race through vector movement with the distinctive Octagon System.
120
minutes
Medium
View game
1965
Negotiate, launch, and survive a satirical struggle for global domination.
60
minutes
Light
View game
2016
Explore distant planets, develop technology, and build a future in space.
150
minutes
Medium Heavy
View game
2020
Defend Themyscira together against three legendary enemies
60
minutes
Medium
View game
2016
A chaotic tavern brawl of spells, weapons, and reputation
60
minutes
Medium
View game
2024
Manage your worries, focus your tea, and find a moment of calm.
15
minutes
Light
View game
2003
Build a Viking stronghold through battles, movement, and daring block theft.
60
minutes
Medium
View game
2018
Lead the Ultramarines against an Ork Waaagh! across eight grim scenarios.
120
minutes
Medium Heavy
View game
2015
Take to the skies in a whimsical battle for Meanderfield.
90
minutes
Medium Heavy
View game
2020
Occupy alien planets and recruit politicians to build faction influence.
60
minutes
Medium
View game
2017
Break curses, fuse crystals, and claim arcane runes.
40
minutes
Medium
View game
2017
Design plays, outsmart your rival, and bring arcade football to the tabletop.
90
minutes
Medium
View game
1992
Fast-play tactical starship combat with flexible fleets and deep campaign options
120
minutes
Medium
View game
2017
A tense cooperative chase to reach the safehouse before time runs out.
30
minutes
Medium
View game
1997
Coordinate wooden warships, master the wind, and recreate historic fleet actions.
240
minutes
Medium Heavy
View game
2014
Command dragons in aerial dogfights with giants and magic users on the ground.
30
minutes
Medium
View game
2005
Race to recover shipwreck treasure before the hurricane arrives.
40
minutes
Medium
View game
2013
Program your factory ship, outmaneuver a rival, and dominate the mining system.
60
minutes
Medium
View game
2018
Explore a changing island, build your civilization, and claim four ancient shrines.
80
minutes
Medium Light
View game
2010
Plot your flight, outrun chaos, and thread a shifting asteroid field.
30
minutes
Medium
View game
2025
Gather, brew, and outwit rivals across six rounds of potion-making.
90
minutes
Medium
View game
2004
Bribe pirate ships, move treasure, and outwit your rivals for doubloons.
30
minutes
Medium Light
View game
2017
Build your car, master the track, and race for the championship.
45
minutes
Medium
View game
2018
Push your luck, outmaneuver rivals, and paint the perfect royal portrait.
40
minutes
Light
View game
2018
A surreal seafaring expansion with whirlpools, a royal writ, and a siren.
180
minutes
Heavy
View expansion
2016
Add Gozanti-class cruisers and stronger fleet coordination to your Armada.
120
minutes
Heavy
View expansion
2020
Upgrade vessels and castles, balance military power against costly upkeep.
180
minutes
Medium Heavy
View expansion
2021
Expand The Joining War with new lore, art, scenarios, and skirmishes.
180
minutes
Heavy
View expansion
2016
Add GR-75 transports and vital fleet support to your Rebel forces.
120
minutes
Heavy
View expansion
2020
A growing Sanctuary and mutating Creature expand the Not Alone experience.
60
minutes
Medium Heavy
View expansion
2016
Lead an epic campaign for control of the Corellian Sector
Heavy
View expansion
2010
Bring First World War giants into the Wings of War series.
45
minutes
Medium
View expansion
2017
Bring every pre-2017 Hero into Rum & Bones: Second Tide.
75
minutes
View expansion
2019
Face an ancient construct in a perilous Prague lodge scenario.
90
minutes
Medium
View expansion
2025
Harness supernatural workers and reshape your greatest illusions.
180
minutes
Heavy
View expansion
2019
Art Deco-inspired storage with metal coins, a 3D map, and an exclusive promo.
120
minutes
Heavy
View expansion
An action queue is a mechanic where players select and lock in a series of commands in advance, which then execute in a strict sequential order. Rather than reacting to each turn individually, you pre-program your moves and watch how they interact once everyone’s orders resolve. This setup builds tension because board positions often shift before your later commands even trigger.
Standard turn-based play allows you to evaluate the current board state and take an action immediately, adapting on the fly. In contrast, an action queue separates the planning phase from the execution phase, forcing you to commit to several steps without knowing exactly what opponents will do in between. This structure places a heavier premium on anticipation, timing, and reading your rivals’ intentions.
For beginners and families, approachable games with brief queues and lighthearted themes provide the easiest introduction. A great starting point is Walk the Plank!, a 20-minute pirate brawl where players try to shove each other off a ship by sequencing simple move and push commands. Another family favorite is Colt Express, which brings wild train robberies to life through shared stacks of programmed movement and punch cards.
Yes, children can comfortably enjoy action queues if the game features short sequences and clear visual cause-and-effect. Games such as Walk the Plank! welcome kids as young as age 6 with straightforward card choices and fast, funny rounds. Another quick option is Colt Super Express, designed for ages 7 and up, keeping planning snappy and turns focused across 15 to 20 minutes.
Action queues can create compelling solo experiences by turning sequential programming into a tight tactical puzzle against an automated challenge. In The Lost Expedition, which is rated best as a single-player game, you carefully order trail cards into morning and evening queues to manage resources and survive the jungle. Without human opponents, the challenge shifts toward mitigating hazards and mapping out strict logistical survival lines.
Action queues excel at two players because the game transforms into a direct mental duel of prediction and counter-maneuvers. In Star Wars: X-Wing Miniatures Game, both commanders secretly lock in ship movements simultaneously on hidden dials before resolving them by initiative order. With only two players on the board, chaotic third-party interference disappears, making every hit or miss a direct consequence of out-thinking your opponent.
Experienced hobbyists who want high strategic weight can find deep action queue systems in heavy economic and worker placement games. In Dominant Species, players spend action pawns to build a massive shared initiative queue that resolves top-to-bottom across speciation, migration, and extinction over several hours. Similarly, Trickerion: Legends of Illusion demands intricate forward planning as rival magicians secretly assign workers to city locations to learn tricks and prep stage performances.
In cooperative action queue games, players must coordinate their planned moves simultaneously to handle emerging threats without getting in each other’s way. A classic example is Space Alert, where players have ten minutes of real-time audio tracks to program actions like charging shields, firing cannons, or moving between ship sectors. Once the planning clock stops, the team resolves their combined queue step by step to discover whether their communication saved the ship.
The strongest strategy is to program versatile actions that still produce positive outcomes even if the board state changes unexpectedly. Relying on fragile, hyper-specific chains leaves you vulnerable, as a single displaced token or blocked path can invalidate the rest of your turn. Expert players monitor player turn order and track opponents’ remaining command options to anticipate disruptions before locking in their own queue.
The most common mistake is planning entirely around a static board and assuming your targets will stay in place. When players execute a queue based purely on current positions, an early bump, shove, or movement command by a rival can cause later attacks to strike empty space. Factoring in probable rival movement and including defensive buffers prevents wasted actions.
The main frustration stems from the mechanic’s strict inflexibility, which prevents players from altering commands after they are committed. Having an entire turn unravel because an opponent moved into your space on step one can feel punishing to players who prefer reactive decision-making. Additionally, calculating multiple hypothetical board states during the planning phase can trigger heavy analysis paralysis for cautious thinkers.
Game lengths vary widely depending on the rules overhead and queue depth, ranging from 15 minutes to over three hours. Fast-paced titles like Colt Super Express play out in roughly 15 to 20 minutes because commands are brief and resolve rapidly. In contrast, epic strategy titles like Dominant Species can run anywhere from 120 to 240 minutes due to the vast ripple effects each programmed pawn triggers across the board.