Small World: Necromancer Island
2010
Take the role of a growing Necromancer, capture lost souls, and unleash Ghosts across Small World's surrounding Regions.
80
minutes
3 - 6
player(s)
8+
Medium
About this expansion
Small World: Necromancer Island is a Small World scenario for 3 to 6 players, with an approximately 80-minute play time. In this scenario, one player becomes the dreaded Necromancer inhabiting an island in the center of Small World’s central Lake region.
At first, the island seems easy to overlook. Then a ghostly green mist gathers around it, strange laughter and curses break the silence, and a crooked tower rises above the lake. The Necromancer has arrived, bringing a supernatural threat to the surrounding land.
As Race tokens are lost to conquests, the Necromancer captures their souls. These souls are used to progressively spawn Ghosts, which invade the surrounding Regions and extend the Necromancer’s reach across the game board.
- One player assumes the role of the Necromancer.
- Race tokens lost to conquests provide souls for spawning Ghosts.
- The Necromancer’s Powers grow as his reach across the land increases.
The Necromancer must expand this supernatural invasion and bring all of his Ghosts into play. If that happens at any time before the game’s end, the Necromancer wins.
With its central island, rising threat, and distinctive role for one player, Small World: Necromancer Island introduces a dramatic scenario to the familiar world of Small World. It is designed for 3 to 6 players and was released in 2010.
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