Doomed Battalions: ASL Module 11
1998
A substantial Allied Minor expansion for Advanced Squad Leader, offering maps, counters, overlays, and up to 32 scenarios for two players.
120
minutes
2 - 2
player(s)
12+
Heavy
About this expansion
Doomed Battalions: ASL Module 11 is an Allied Minor expansion for the Advanced Squad Leader game system, designed for 2 players and offering approximately 120 minutes of play. Released in 1998, it is not a complete game and requires Beyond Valor, the ASL Rulebook, and several other Advanced Squad Leader boards.
The module’s contents vary by edition. The 1st–2nd edition includes three 8″ x 22″ geomorphic mapboards, three countersheets, and eight ASL scenarios. The 3rd edition expands the set to five mapboards, four countersheets, and 24 scenarios, while the 4th edition includes 32 scenarios along with updated materials.
- Chapter H notes for the Allied Minors
- Geomorphic mapboards, including boards 9, 11, 33, 44, and 45 in the 3rd–4th editions
- Overlays OW1, RR1–RR14, and X19–X24
- Twenty replacement Chapter A and B rules pages in the 4th edition
- An updated National Capabilities Chart in the 4th edition
The scenario collection includes the eight scenarios from the original module, eight scenarios originally published in The Last Hurrah, and additional scenarios from sources including the ASL Annual, The General, ASL Journal, and Action Packs. The 4th edition adds scenarios 307–314, including Maczek Fire Brigade, A Polish Requiem, and Airborne Samurai.
The 3rd and 4th editions combine Doomed Battalions with The Last Hurrah, making the complete Allied Minor order of battle—infantry, support weapons, guns, and vehicles—available in one module. For ASL players seeking the Allied Minor material in an expanded package, Doomed Battalions brings together substantial counters, terrain, overlays, rules references, and scenarios.
Other expansions for the same board game
Kampfgruppe Peiper I: ASL Historical Module 2
1993
Two-player Bulge battles with historical maps and a four-scenario campaign.
120
minutes
Heavy
View game
Yanks: ASL Module 3a
2016
Command the full U.S. Army order of battle across 40 rebalanced ASL scenarios.
Heavy
View game
Rising Sun: ASL Module 13
2013
A richly expanded ASL module for Pacific Theater battles and campaigns
180
minutes
Heavy
View game
Partisan: ASL Module 4
1987
Eight WWII resistance scenarios of ambushes, raids, and infantry combat
120
minutes
Heavy
View game
Armies of Oblivion: ASL Module 12
2006
Command Axis Minor forces in a detailed Advanced Squad Leader module.
Heavy
View game
Hollow Legions: ASL Module 7
1989
Command Italy’s WWII forces across eight historical ASL scenarios
120
minutes
Heavy
View game
West of Alamein: ASL Module 5
1988
Command British and Commonwealth forces across the North African desert.
120
minutes
Heavy
View game
Croix de Guerre: ASL Module 10
1992
Expand Advanced Squad Leader with French and Vichy French forces
120
minutes
Heavy
View game
Paratrooper: ASL Module 2
1986
Eight focused Normandy airborne scenarios for experienced Squad Leader players
120
minutes
Heavy
View game
Yanks: ASL Module 3
1987
Expand ASL with U.S. forces, four maps, and eight European Theater scenarios.
120
minutes
Heavy
View game
Beyond Valor: ASL Module 1
1985
A foundational ASL module packed with World War II forces and scenarios.
120
minutes
Heavy
View game