KLASK
2014
KLASK is an exciting, fast-paced board game where players use magnetic gaming pieces to maneuver a ball past obstacles and into the opponent's goal. Sharpen your strategy, watch out for hazards, and aim for the KLASK!
10
minutes
2 - 2
player(s)
8+
Medium Light
About the game
KLASK is an innovative, fast-paced table-top game that combines the quick reflexes of air hockey with the strategic elements of foosball. The game is named after the Danish word ‘KLASK’ which is the sound made when a player’s pawn accidentally ends up in their own goal. KLASK is not just a game, it’s an exciting experience that effortlessly bridges the gap between a casual party game and a competitive sport.
The game’s setting is straightforward yet deeply engaging. Each player controls a magnetic pawn from under the wooden game board. The objective is to guide a small ball into your opponent’s goal, while skillfully dodging obstacles known as ‘biscuits’. The game requires dexterity, strategy, and a touch of luck to outmaneuver your opponent and score.
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Setup and rules summary
Game components Unboxing the fun!
KLASK is a competitive two-player game that combines elements of air hockey and table soccer. Here is a list of the game’s components and their roles:
- The Game Board: This is the main playing surface. It is a wooden board with two goal holes, a divider line in the middle, and three small white magnets (called biscuits) placed in specific locations on the board. The game board is where all the action takes place.
- Two Game Pieces: Each player controls a black, circular game piece using a magnetic handle from under the board. The aim is to hit a small ball (the KLASK ball) into the opponent’s goal hole.
- Magnetic Handles: These are used to control the game pieces from under the board. The handles are attracted to the game pieces magnetically, allowing players to move their pieces around the board.
- KLASK Ball: This small, white ball is the object that players aim to get in their opponent’s goal. The ball is hit back and forth using the game pieces.
- Biscuits (White Magnets): Three small white magnets, known as biscuits, are placed on the game board. These biscuits stick to a player’s game piece if they get too close, impeding their movement. If a player collects two biscuits on their game piece, they lose the round.
- Scoring Trackers: These are used to keep track of each player’s score. Each goal scored gives a player one point. The first player to reach six points wins the game.
Each component of KLASK interacts with the game in a unique way. The game board serves as the battleground, the game pieces and magnetic handles allow players to interact with the KLASK ball and aim for the opponent’s goal. The biscuits provide an additional challenge, as players need to avoid them while trying to score. Lastly, the scoring trackers keep track of the progress of the game, determining the winner based on the number of points scored.
Game setup Lay it out, line it up, let’s go
KLASK is a fast-paced, two-player tabletop game that combines elements of air hockey and foosball. Here is a step-by-step guide on how to set up and start a game of KLASK.
Step 1: Setting Up the Board
Position the KLASK board game between the two players. The board should be placed in such a way that the magnetic poles or ‘klask’ holes are closest to each player.
Step 2: Player Roles
In KLASK, both players have the same role: to control their own magnetic striker from under the board using their own magnetic handle. The goal is to hit the ball into the opponent’s goal, while at the same time trying to avoid the magnetic obstacles, or ‘biscuits’, and the ‘klask’ holes.
Step 3: Initial Resources
Each player begins the game with a magnetic striker and handle. Additionally, three magnetic ‘biscuits’ are placed on the designated spots on the board. Finally, a ball is placed in the center of the board.
Step 4: Random Elements
- The biscuits’ placement can be considered a random element in the game because if a player’s striker touches a biscuit, the biscuit clings to the striker and changes its movement and control.
- The ball’s movement is another random element. After the ball is hit, it can bounce off the board’s sides and end up in unpredictable locations.
Step 5: Starting the Game
To start the game, the youngest player hits the ball first. Players then take turns hitting the ball with their strikers, trying to score goals while avoiding the obstacles. The first player to score 6 points wins the game.
Remember, in KLASK, strategy is just as important as speed. Good luck and have fun!
Game flow Round and round we go
KLASK is a fast-paced, two-player tabletop game that combines elements of air hockey and foosball. The aim is to use magnetic strikers from under the board to shoot a small ball into the opponent’s goal.
The game structure is rather straightforward and can be divided into three main stages:
- Setup
- Gameplay
- Scoring and Winning
At the beginning of the game, each player takes a magnetic handle and places it under the board in their designated playing area. They then place the magnetic striker on the top of the board, aligning it with their handle. Three white magnet ‘biscuits’ are placed on the designated spots and the ball is put in the middle of the board. The scorekeepers are set to zero.
Players take turns hitting the ball with their striker with the goal to shoot it into the opponent’s goal hole. However, they must also mind the white magnet ‘biscuits’ as they can stick to the striker and hamper movement. If two ‘biscuits’ stick to a player’s striker, the opponent is awarded a point. A player also earns a point if the opponent accidentally pulls their own striker into their goal hole, loses control of their striker, or if the opponent’s striker ends up on their own playing field. The ball is reset in the middle after each goal.
Players keep track of the score using the scorekeepers on the side of the board. The first player to reach 6 points wins the game. If the game ends up in a tie, the game continues until one player has two more points than the other player, thereby winning the game.
KLASK is a game of speed, dexterity, and strategy where players must not only focus on scoring goals but also on controlling their striker and avoiding the magnet ‘biscuits’. The game is quick, usually lasting between 10 to 20 minutes, making it a perfect choice for quick bouts of fun.
Players'turn One turn to rule them all
KLASK is a fast-paced board game that combines the excitement of air hockey and foosball. Understanding the rules and strategic choices during a player’s turn is crucial to mastering the game. Here’s a detailed breakdown:
Starting the Game:
- At the beginning of their turn, a player serves the ball from the corner of their side of the board.
- The ball must touch the opposite side of the board. If it doesn’t, the opponent serves instead.
During a Turn:
- The player manipulates their striker using the handle under the board, with the aim to get the ball into their opponent’s goal (KLASK).
- The player can move their striker anywhere within their half of the board. Crossing the mid-line with the striker results in the opponent getting a point.
- If the player strikes the ball and it hits the opponent’s half of the board, play continues. If the ball returns to their side without the opponent hitting it, they must let it come to rest before striking it again. Striking the ball before it comes to rest results in the opponent getting a point.
Strategic Choices:
- Defensive Play: A player can choose to play defensively by positioning their striker close to their goal, making it harder for the opponent to score. This strategy can be effective but it also limits the player’s attacking options.
- Aggressive Play: Alternatively, a player can choose to play aggressively by quickly moving their striker around their half of the board, attempting to score goals rapidly. This strategy can lead to high scoring games but can also leave a player’s goal vulnerable to counter-attacks.
Scoring:
- Players score a point when they get the ball into their opponent’s goal (KLASK), when their opponent’s striker falls into their own goal, when their opponent touches their own striker twice in a row, or when their opponent crosses the mid-line with their striker.
- The first player to reach 6 points wins the game.
Penalties:
- If a player’s striker falls into their own goal, their opponent scores a point.
- If a player touches their own striker twice in a row, their opponent scores a point.
- If a player crosses the mid-line with their striker, their opponent scores a point.
Understanding these rules and strategies can greatly enhance a player’s enjoyment of KLASK and increase their chances of winning!
End of the game All good games must come to an end
KLASK is a competitive, fast-paced table-top game where players must navigate their magnetic pieces around the board and into the opponent’s goal to score points. The game ends when one player reaches a certain score or when certain conditions are met.
The primary victory condition for KLASK is being the first player to score 6 points. Points can be scored in several ways:
- Goal Scored: A player scores a point each time they manage to hit the ball into the opponent’s goal hole.
- Opponent’s Mistake: If the opponent’s gaming piece falls into their own goal hole, the player gains a point.
- Control Loss: A player scores a point if the opponent loses control of their gaming piece or it ends up on their own side of the field.
- Magnetic Attraction: If two or more of the small white magnetic pieces, also known as “biscuits,” stick to an opponent’s gaming piece, the player scores a point.
Before the final scoring, players must ensure that all of the above conditions are properly met and all points are correctly accounted for. If the score is tied at the end of the game, the players continue to play until one player scores a point, thus breaking the tie and concluding the game.
It’s important to note that players must manipulate their gaming pieces using only the magnetic handles under the game board. Using hands or arms to control gaming pieces directly will result in the opponent scoring a point.
Scoring Did you outsmart your rivals?
‘KLASK’ is a fast-paced, exciting board game that combines elements of air hockey and foosball. The scoring system in KLASK is quite simple and straightforward. The objective of the game is to score 6 points before your opponent does. Here’s a detailed explanation of the scoring system and how points are awarded:
1. Scoring a goal: The primary and most straightforward way to earn a point in KLASK is by scoring a goal. This occurs when you manage to get the ball into your opponent’s goal hole. When this happens, you earn one point.
2. Control loss: If your opponent loses control of their game piece by having it fall into their own goal hole, you are awarded one point.
3. Magnetic attraction: Each player has two magnetic pieces on their side of the field. If a player attracts two or more of these pieces to their game piece, their opponent is awarded one point.
4. Leaving the field: If a player’s game piece leaves the field boundaries, the opponent is awarded one point.
As for the tie-breaking rules, if both players have 5 points and a player scores a goal, that player wins. There are no extra rounds or sudden death rules in KLASK. The game ends immediately when a player scores their sixth point, regardless of the circumstances.
Remember, the main aim of KLASK is not only to score points but also to have fun. The game is a balance of skill, strategy, and a little bit of luck. Happy playing!
Particular Cases and Exceptions Wait… is that legal?
‘KLASK’ is an exciting and fast-paced board game that combines elements of both air hockey and foosball. Players control a magnetic piece on the board from under the table with the aim of hitting a ball into the opponent’s goal. Despite its simple premise, there are a few rare or special rules, exceptions, and clarifications that might be important for players to note.
Rule 1: The Biscuit Rule:
- If a player has two biscuits (small white magnetic pieces) stick to their playing piece, the opponent gets a point. This rule adds an interesting dynamic to the game, as biscuits can be used strategically to hinder your opponent’s movements.
Rule 2: The KLASK Rule:
- The term ‘KLASK’ refers to the pit in the middle of a player’s half of the board. If a player’s game piece falls into this pit, the opponent scores a point. This rule requires players to control their pieces carefully and strategically.
Rule 3: The Out-of-Control Rule:
- If a player loses control of their game piece (for instance, if it flies off the board), the opponent gets a point. This rule emphasizes the importance of skill and control in the game.
Rule 4: The Game Piece In Goal Rule:
- If a player’s game piece ends up in their own goal, the opponent gets a point. This leads to the need for careful defensive strategies.
Rule 5: The Striking Ball Rule:
- Players are only allowed to strike the ball from their own side of the board. Striking the ball from the opponent’s side results in a point for the opponent.
While the game is generally straightforward, the above rules can lead to unexpected outcomes and require players to think strategically about their moves. The variety of ways to score points adds an exciting element of unpredictability to the game.
Tips and tricks Play smarter, not harder!
Advanced Strategies
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Mastering magnet control is key in KLASK. The more control you have over your striker, the better your offensive and defensive plays.
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Try to position your striker between your goal and the opponent’s striker to prevent direct shots.
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Learn to use the biscuits (small white magnetic pieces) to your advantage. They can be used as obstacles for your opponent or as tools for trick shots.
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Develop a keen understanding of angles. This will allow you to predict where the ball is likely to go and position your striker accordingly.
Beginner Tips
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Start by focusing on defense. This includes not only protecting your goal but also avoiding the pitfalls of the biscuits and KLASK (the hole in the center of the field).
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Practice controlling your striker. Try moving it in all directions and getting a feel for the magnet’s strength.
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Don’t hit the ball too hard. It may bounce back towards your own goal or fall into the KLASK.
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Try to keep your striker in the middle of the field as much as possible. This gives you the best chance of reaching the ball wherever it goes.
Common Mistakes to Avoid
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Avoid aggressive play. This often leads to losing control of your striker or hitting the ball into your own goal.
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Don’t ignore the biscuits. They can quickly change the dynamics of a game if not properly managed.
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Don’t focus only on offense. Defense is equally important in KLASK.
Ways to Optimize Gameplay
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Regularly clean the board and pieces to ensure smooth gameplay.
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Practice different shot techniques, such as bank shots, direct shots, and biscuit shots.
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Learn from your mistakes. Each game of KLASK is an opportunity to understand what works and what doesn’t.