Boardgames

A Bridge Too Far: ASL Historical Module 6

A historically accurate ASL module about the British 1st Airborne Division defending Arnhem during Operation Market Garden.

120
minutes

2 - 2
player(s)

Heavy

A Bridge Too Far: ASL Historical Module 6 board game cover

About this expansion

A Bridge Too Far: ASL Historical Module 6 is a two-player Advanced Squad Leader historical module recreating the struggle of the British 1st Airborne Division to hold the bridge in Arnhem during Operation Market Garden. Released in 1999, it is designed for games lasting about 120 minutes.

The module centers on a historically accurate mapsheet and a nine-scenario campaign game. Together, these elements present a focused historical setting for Advanced Squad Leader, bringing the Arnhem bridge struggle to the table through a connected campaign format.

As an ASL Historical Module, A Bridge Too Far is intended for players with access to the required Advanced Squad Leader material. The following products are required to play:

  • Advanced Squad Leader
  • Beyond Valor: ASL Module 1
  • Yanks: ASL Module 3
  • West of Alamein: ASL Module 5
  • For King and Country: ASL Module 5a

Only one of West of Alamein: ASL Module 5 or For King and Country: ASL Module 5a is required, alongside the other listed materials. This makes the module part of the broader Advanced Squad Leader collection while keeping its subject firmly focused on Arnhem.

For players seeking a historical ASL experience built around a specific World War II struggle, A Bridge Too Far combines a dedicated mapsheet with a substantial nine-scenario campaign and a clearly defined two-player format.