Glen More II: Chronicles
2019
Experience the engaging sequel to Glen More. Glen More II: Chronicles Board Game allows players to strategize and expand their Scottish clan through strategic tile-play and immersive expansions.
120
minutes
2 - 4
player(s)
12+
Medium Heavy
About the game
Glen More II: Chronicles is a rich and immersive board game that transports players to the rolling highlands of Scotland. Its theme is deeply rooted in Scottish history, revolving around the life and times of Scottish clans in the late medieval period. As leaders of these clans, players strive to generate the most prosperity and fame, with the ultimate goal of becoming the most influential clan in Scotland.
The game is set in the beautiful landscapes of Scotland, from the vast lochs to the towering highlands. The board itself is a vivid representation of this setting, with tiles representing various Scottish landmarks, resources, and characters. Players move around the board, expanding their territories, trading resources, and interacting with historical figures, creating a truly immersive experience.
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Setup and rules summary
Game flow Round and round we go
Glen More II: Chronicles is a game where players represent clan leaders in Scotland. They manage their resources, expand their territory, and strive to achieve the highest score through their actions. The game is divided into rounds and each round is composed of various actions.
Here is a detailed breakdown of how a round is structured:
1. Movement of the Clan Leader: The player whose Clan Leader is last on the Rondel (track) takes their turn. They can move their Clan Leader as many spaces forward as they wish, but cannot move backwards.
- Choosing a Tile: The player then chooses a tile from the market to add to their territory. The number of spaces they moved determines the cost of the tile in time tokens.
- Placement: The tile must be placed adjacent to another tile in their territory, and must not create separate areas.
2. Activation of Tiles: When a tile is placed in a player’s territory, it activates itself and all adjacent tiles, allowing the player to use the actions on those tiles.
- Resource Tiles: These provide resources which are stored on the player’s Clan board.
- Action Tiles: These allow players to perform various actions such as trading, moving, or upgrading tiles.
3. Scoring: Scoring occurs when a player passes a scoring tile on the track. Players gain victory points for their whiskey casks, special tiles, and for the relative size of their territory compared to the other players.
4. Market Refresh: After a player’s turn ends, the market is refreshed with new tiles based on the position of the Clan Leader on the track.
These actions continue in this cycle until the game ends. The end of the game is triggered when a player moves their Clan Leader onto the last space of the Rondel. All players then get one final turn before final scoring begins. In the final scoring, additional points are awarded for completed Chronicles, and the player with the most points is declared the winner.
End of the game All good games must come to an end
The game of Glen More II: Chronicles ends when the last tile is drawn from the market. At this point, the round continues until all players have had an equal number of turns. It’s essential to note that players may still take actions in this final round, including buying and placing tiles, moving their Scotsman, and activating special abilities.
Once the final round is over, the victory conditions are evaluated for final scoring. Here are the conditions:
- Scoring of tiles: The majority of points in Glen More II: Chronicles are scored from the tiles in a player’s territory. Each tile has its own scoring conditions, usually based on its type or its surrounding tiles. These points are calculated and added to a player’s total.
- Scoring of landmarks: Landmarks are special tiles that grant end-game bonuses. Some landmarks give points based on the number of specific tiles in a player’s territory, while others give points for having the most of a certain resource. The points from landmarks are added to a player’s total.
- Scoring of Chronicles: Depending on the Chronicle being played, there could be additional scoring conditions. These conditions are detailed on the Chronicle card and are calculated at the end of the game.
After all the points are calculated, the player with the most points is declared the winner. In case of a tie, the player with the fewest tiles in their territory wins. If there’s still a tie, the player who is last in turn order wins.
Before final scoring, players must take several actions:
- Deactivate all tiles: All tiles that have been activated in the final round are flipped to their inactive side. This is to ensure that no tile is scored twice.
- Convert resources: Any leftover resources in a player’s territory can be converted into points at a rate detailed in the game rules. Usually, this is at a rate of 5 resources to 1 point.
- Return Scotsman: Each player returns their Scotsman to their home space, indicating that their turns are over.
Scoring Did you outsmart your rivals?
Glen More II: Chronicles is a deeply strategic board game where scoring is based on several different factors. Points are awarded based on the player’s achievements in various aspects of the game, such as their territory, resources, and clan tiles. Here is a detailed breakdown of the scoring system:
1. Territory Scoring:
Each player’s territory is evaluated at the end of the game. Points are awarded based on the size of the territory (the total number of tiles), as well as the type and number of buildings within the territory.
- Normal Tiles: Each normal tile in a player’s territory is worth 1 point.
- Special Tiles: Different special tiles have different point values, which are indicated on the tile itself.
2. Resource Scoring:
Players also earn points based on the number and type of resources they have collected throughout the game.
- Grain and Stone: Each grain and stone in a player’s possession is worth 1 point.
- Whisky Barrels: Each whisky barrel is worth 2 points.
- Cattle: Each cattle is worth 3 points.
3. Clan Tile Scoring:
Clan tiles can also contribute to a player’s final score. Points awarded are indicated on the specific clan tile.
4. Character Card Scoring:
Character cards, if any, can provide additional points based on the conditions specified on the card.
Tie-Breaking Rules:
In case of a tie, the game uses the following tie-breaking rules:
- The player with the most leftover resources is the winner.
- If there is still a tie, the player with the most clan tiles wins.
- If a tie still remains, the player who is earlier in the turn order wins.
Particular Cases and Exceptions Wait… is that legal?
Glen More II: Chronicles is a complex board game with a variety of rules and strategies, including some rare or special rules and exceptions that players should be aware of. Here are some of the most important:
1. The Rondel Mechanic:
Glen More II: Chronicles uses a rondel mechanic, which is a circular track where players take turns moving their tokens. An interesting and important rule here is that the player who is last on the track always takes the next turn. This means a player could potentially take multiple turns in a row if they choose to move only one space at a time. However, the exception here is that the further a player moves along the track to acquire a better tile, the longer they must wait before their next turn.
2. Scoring:
Scoring in Glen More II: Chronicles is done in three ways: immediate scoring, relative scoring, and end-game scoring. Immediate scoring occurs when a player places a tile that has an immediate scoring symbol. Relative scoring occurs at three points during the game when a player’s pawn lands on or passes the relative scoring tile on the rondel. End-game scoring happens once the last tile has been drawn and all players have had an equal number of turns. The exception to the scoring rule is that in the case of a tie, the player who used fewer tiles during the game is the winner.
3. Chronicles:
The game comes with eight chronicles or expansions, each of which adds new rules and components to the game. Players can choose to play with any number of these chronicles in a game, adding to the complexity and variety of the game. However, it’s important to note that while the chronicles can be mixed, certain chronicles may not work well together due to their unique rules and components.
4. Building Restrictions:
When a player acquires a tile, they must place it in their territory. The tile must be placed next to at least one other tile, and there must be a clan member (pawn) on one of the adjacent tiles to place it. The exception here is the loch tiles, which can be placed anywhere and do not require a clan member.
5. Overbuilding:
In Glen More II: Chronicles, players are allowed to overbuild on existing tiles in their territory. This means a player can place a new tile on top of an existing one, effectively replacing it. However, the original tile is not lost and can be activated later in the game.