Neuroshima Hex! 3.0: Mercenaries from Alabama
2007
Bring versatile Alabama Mercenaries into Neuroshima Hex! and let them reinforce your army when you need them most.
40
minutes
2 - 4
player(s)
10+
Medium
About this expansion
Neuroshima Hex! 3.0: Mercenaries from Alabama is a 2007 expansion for 2–4 players, with a playing time of 40 minutes. It adds a set of four Mercenary tokens representing soldiers of fortune who can reinforce any other army.
Before play, players decide which Mercenary token belongs to which army. In a two-player game, the players decide whether to add one or two Mercenaries to their armies. In a three- or four-player game, each player places one chosen Mercenary tile face down next to their regular army.
When drawing tokens, a player can always draw their Mercenary instead of a unit from their own army. This gives the chosen soldier of fortune a place within the army while preserving the option to bring it into play when it is wanted.
- A set of four Mercenary tokens
- Compatible with two-, three-, and four-player games
- Mercenaries can reinforce any other army
- Chosen Mercenaries are drawn instead of the player’s own army unit
For all game purposes, the chosen Mercenary tile is treated as a regular unit owned by the player who selected it. As a visual reminder, players can mark their Mercenaries with HQ tokens.
Neuroshima Hex! 3.0: Mercenaries from Alabama offers a compact way to add shared reinforcement options to the game. Its face-down selection and alternative drawing rule make the Mercenary a distinct addition to a regular army while keeping the expansion’s rules straightforward.
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