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Board Game Rules
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    • Actions
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    • Dice Rolling
    • Drafting
    • Dynamic Turn Order
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    • Movement
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Board Game Rules
  • Board Games
  • Expansions
  • Thematics
  • Mechanics
  • Collaborators
    • Illustrators
    • Designers
    • Publishers

Board games designed by Bob McNamara

Expansions (9)

Beyond Valor: ASL Module 1 board game cover

Beyond Valor: ASL Module 1

1985

A foundational ASL module packed with World War II forces and scenarios.

120
minutes

Heavy

View game

Code of Bushido: ASL Module 8 board game cover

Code of Bushido: ASL Module 8

1991

Enter the Japanese Pacific Theater with fanatical troops and tropical terrain.

120
minutes

Heavy

View game

Croix de Guerre: ASL Module 10 board game cover

Croix de Guerre: ASL Module 10

1992

Expand Advanced Squad Leader with French and Vichy French forces

120
minutes

Heavy

View game

West of Alamein: ASL Module 5 board game cover

West of Alamein: ASL Module 5

1988

Command British and Commonwealth forces across the North African desert.

120
minutes

Heavy

View game

For King and Country: ASL module 5a board game cover

For King and Country: ASL module 5a

2003

A British ASL module with 20 revised scenarios and unique geomorphic maps.

240
minutes

Heavy

View game

Hollow Legions: ASL Module 7 board game cover

Hollow Legions: ASL Module 7

1989

Command Italy’s WWII forces across eight historical ASL scenarios

120
minutes

Heavy

View game

Gung Ho!: ASL Module 9 board game cover

Gung Ho!: ASL Module 9

1992

Master amphibious assaults, beaches, caves, and Pacific Theater combat in ASL.

120
minutes

Heavy

View game

Partisan: ASL Module 4 board game cover

Partisan: ASL Module 4

1987

Eight WWII resistance scenarios of ambushes, raids, and infantry combat

120
minutes

Heavy

View game

Rising Sun: ASL Module 13 board game cover

Rising Sun: ASL Module 13

2013

A richly expanded ASL module for Pacific Theater battles and campaigns

180
minutes

Heavy

View game

Boardgames

Thematics

  • Action & Fighting
  • Adventure & Exploration
  • Animals
  • Card Game
  • Cognitive
  • Dice
  • Economic & Industry
  • Education
  • Fantasy & Mythology
  • History & Civilization
  • Media & Pop Culture
  • Miniatures
  • Miscellaneous
  • Party Game
  • Science Fiction
  • Wargame

Mechanics

  • Actions
  • Area Majority / Influence
  • Collections
  • Combat Resolution
  • Cooperative Game
  • Deck, Bag, and Pool Building
  • Dexterity & Performance
  • Dice Rolling
  • Drafting
  • Dynamic Turn Order
  • Engine Building
  • Hand Management
  • Hidden Information
  • Market, Bidding and Trading
  • Modular
  • Movement
  • Narrative
  • Negotiation and voting
  • Network and Route Building
  • Pencil
  • Player Powers
  • Race
  • Simulation
  • Solo / Solitaire Game
  • Voting
  • Worker Placement

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