Rurik: Dawn of Kiev – Kickstarter Edition
2019
Build your legacy through strategy, intrigue, resources, and rule
120
minutes
Medium
View game
Area Movement is a board game mechanic where pieces travel between distinct, predefined zones on a map rather than along linear tracks, hexes, or square grids. Movement is typically defined by adjacency, allowing players to shift forces directly into neighboring territories, seas, or rooms.
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Unlike abstract grids that measure distance in uniform steps, games using Area Movement divide the board into thematic spaces of varying shapes and sizes, such as provinces, ocean zones, or fortress corridors. Entering a new region simply requires moving across a shared boundary, shifting the focus from counting individual steps to controlling meaningful geography.
At the table, this creates clear tactical fronts and natural choke points. Because territories represent distinct strategic locations, players spend less time measuring precise ranges and more time evaluating the consequences of committing presence to contested regions.
This mechanism is an ideal fit for tactical thinkers, wargamers, and groups who enjoy grand strategy, direct confrontation, and territorial struggle. The vast majority of titles featuring this system lean toward medium to medium-heavy complexity, requiring thoughtful planning and border management while avoiding the micro-level geometric calculations of strict tactical simulations.
2019
Build your legacy through strategy, intrigue, resources, and rule
120
minutes
Medium
View game
2020
Guide Christianity across 1,200 years of faith, conflict, and transformation.
240
minutes
Medium Heavy
View game
2009
A portable clash of Celtic warbands and Roman legions
30
minutes
Medium Light
View game
2016
A tense First World War strategy game of scarce resources and bold attacks
240
minutes
Medium
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2020
Infiltrate Nazi bunkers, unleash heroic powers, and stop the Vril threat.
90
minutes
Medium Heavy
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2006
Hold the line, manage supplies, and stop the Ardennes offensive.
180
minutes
Medium
View game
2007
Command a Pacific war of hidden fleets, scarce oil, and high-stakes decisions.
480
minutes
Medium Heavy
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2010
Shape political influence across a decade of war in Vietnam.
600
minutes
Medium
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2010
Outwit rival gangs and seize the richest treasures in Cadwallon.
45
minutes
Medium
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1987
Command a Sherman crew through a deadly solo campaign across Europe.
120
minutes
Medium Heavy
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2026
Explore a crumbling tower, gather resources, and turn collapse into powerful bonuses.
120
minutes
Medium
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2015
Build one of 504 unique worlds from nine interchangeable game modules.
120
minutes
Medium Heavy
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2021
Lead your horde across a ruined Eurasia and fight for the last aquifer.
120
minutes
Medium Heavy
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2012
Guide sheep across a changing island and invest in the pastures where they gather.
30
minutes
Medium Light
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2017
Plan, launch, and survive the daring Doolittle Raid in a tense historical solitaire challenge.
360
minutes
Medium Heavy
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2006
Gather bison, fish, and turkeys to help your tribe thrive on the prairie.
90
minutes
Medium
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2020
Outwit feuding families and reunite two lovers through secret signals.
35
minutes
Medium
View game
2020
Sail between islands, grow your tribe, and spread Polynesian culture.
90
minutes
Medium
View game
2020
Plan your conquests, command your army, and claim victory through daring attacks.
40
minutes
Medium
View game
2008
Race your rats upward before the sinking ship claims them all.
30
minutes
Light
View game
2004
Bribe pirate ships, move treasure, and outwit your rivals for doubloons.
30
minutes
Medium Light
View game
2019
Prepare your species for the Great Permian Extinction.
120
minutes
Medium Heavy
View game
1979
A sprawling two-player struggle of rebellion, conquest, and imperial control
1200
minutes
Medium Heavy
View game
2023
Push toward the Volga through uncertainty, shifting events, and Soviet defenses.
300
minutes
Medium Light
View game
2018
Face agile Yunfakh hunters and unleash mysterious new monsters.
180
minutes
View expansion
2012
A one-use lawnmower card that clears every zombie from one location.
90
minutes
Medium
View expansion
2015
A fearsome behemoth that invades for free and benefits from Leader Upgrades.
Medium
View expansion
2017
Four limited-edition event cards for the 878 Vikings experience.
120
minutes
Medium Light
View expansion
2016
Unleash ruthless Kushite hunters with spells, precision strikes, and deadly counterattacks.
60
minutes
View expansion
2019
A festive two-card promo for Nemo’s War: Second Edition
120
minutes
Heavy
View expansion
2021
Bring pets into the lodge and summon familiars with unique abilities.
90
minutes
View expansion
2019
Five dark scenarios bring the Apocalypse to Joan of Arc.
90
minutes
Heavy
View expansion
2020
Add two characters, upgraded components, and fresh content for up to six players.
120
minutes
Medium
View expansion
2019
Unleash a gigantic Devil and devastate the battlefield.
90
minutes
Medium Heavy
View expansion
2016
Add three powerful Great Old Ones with distinct abilities and spellbooks.
120
minutes
Medium Heavy
View expansion
2008
A one-connection planet adds a distinctive new option to StarCraft.
180
minutes
Medium
View expansion
Area Movement is a mechanism where figures or markers travel between distinct, named zones or territories rather than stepping through a uniform grid or hex map. Each zone represents an irregular space such as a region, room, or ocean sector, and units advance by crossing shared borders. This setup shifts player focus away from precise distance measuring toward macro-level positioning and territorial borders.
Unlike grid or hex systems that divide the board into uniform tiles of identical size and distance, Area Movement splits the board into irregular thematic regions. Grid-based games emphasize micro-tactics, sightlines, and counting individual steps. In contrast, Area Movement simplifies navigation by making every shared boundary a single step, turning attention toward border control and regional chokepoints.
Great entry points feature straightforward boundary rules and brief playing times. A fast-paced choice is Eight-Minute Empire, which delivers quick continental maneuvers and area control in just 8 to 20 minutes for 2 to 5 players. For those who enjoy classic fantasy exploration, Dungeon! lets 1 to 8 players roam interconnected rooms of an escalating dungeon in 30 to 60 minutes.
Yes, several titles adapt zone-based movement into simple, highly engaging formats for children. Zombie Kidz Evolution is designed for ages 7 and up, letting players cooperatively clear zombies across school rooms in quick 15-minute sessions. For younger players aged 6 and up, ICECOOL uses interconnected classroom boxes where players flick penguins through doorways from room to room.
Area Movement works exceptionally well at two players, especially in titles focused on head-to-head operational duels. For instance, Risk: Star Wars Edition plays best with 2 players in 30 to 45 minutes, focusing conflict across distinct operational sectors. For a heavier experience, War of the Ring: Second Edition delivers an epic two-player territorial confrontation across Middle-earth that spans 150 to 240 minutes.
Yes, many games with area-based maps provide robust solo modes, particularly cooperative survival and narrative titles. In Robinson Crusoe: Adventures on the Cursed Island, which is voted best as a solo game, you explore uncharted island tiles and manage encampments against harsh elements. Heavy economic designs like The Colonists also support solitary play, directing your steward across regional upgrade spaces.
Experienced players looking for deep tactical depth often prefer titles that pair regional movement with asymmetric factions or grand historical campaigns. In Root, 2 to 4 players vie for control of woodland clearings, each using completely different movement rules and strategic priorities. For grand scope, War of the Ring: Second Edition tasks players with maneuvering massive armies across connected regions over 150 to 240 minutes.
Area Movement often serves as the logistical delivery system for Area Majority games, though they remain distinct mechanisms. Area Movement defines how your pieces traverse the board from zone to zone, while Area Majority determines who scores points for having the dominant presence in those zones. Many games seamlessly combine both mechanisms so that repositioning units directly reshapes territorial dominance.
The most important tactical consideration is identifying and securing bottlenecks where multiple regions funnel through a single territory. Controlling these chokepoints lets you anchor a defensive line or dictate when and where neighboring players can advance. Spreading forces too thin across broad, multi-bordered areas leaves your flanks exposed to counterattacks from multiple directions.
A frequent problem is adjacency ambiguity caused by stylized map artwork, where two irregular territories meet at a corner and leave players unsure if they share a border. Another common physical issue is component crowding, where small printed territories struggle to accommodate large stacks of miniatures or cardboard tokens. Clarifying corner connections before starting play and using off-board staging tracks can help alleviate these snags.
Game length varies widely depending on complexity, ranging from 15-minute micro-games to epic four-hour strategy campaigns. Quick titles such as Eight-Minute Empire resolve in 8 to 20 minutes, while complex wargames like War of the Ring: Second Edition frequently take 150 to 240 minutes. Most medium-weight area games comfortably wrap up in 60 to 90 minutes.