Croix de Guerre: ASL Module 10
1992
Add extensive French, Vichy French, and Free French content to Advanced Squad Leader with new boards, overlays, counters, rules, and scenarios.
120
minutes
2 - 2
player(s)
12+
Heavy
About this expansion
Croix de Guerre: ASL Module 10 is a two-player Advanced Squad Leader module for games lasting about 120 minutes, adding French forces from 1939–40 and Vichy French forces from later years.
This module offers greatly expanded coverage compared with the older Crescendo of Doom gamette. Its three counter sheets include the complete ASL order of battle for the French in 1939–40, covering personnel, weapons, and vehicles, alongside counters for the Vichy regime’s overseas colonies and additional equipment used by the Free French.
The package also expands the battlefield and rules material available to ASL players. Two new mapboards, numbered 40 and 41, join a sheet of building, stream, and open-ground overlays. Eight revised rulebook pages update Chapters A, B, and F, while the French Chapter H section provides detailed historical and Design-Your-Own information.
- Boards 40 and 41
- Overlays OG1–OG5, St1–St3, and X7–X18
- Three counter sheets
- Eight revised first-edition rulebook pages
- Eight scenarios, numbered 75–82
- Chapter H French information and a Chapter N divider
The included scenarios range from Strangers in a Strange Land and Le Herisson to Bridge of the Seven Planets, Fratricidal Fighting, and For Honor Alone. The Chapter N divider contains an updated Sequence of Play incorporating Chapters E, F, G, and O, as well as a standardized pre-game checklist for printed and Design-Your-Own scenarios.
Croix de Guerre: ASL Module 10 requires ASL, Beyond Valor, Yanks, and West of Alamein to play.
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