Neuroshima Hex! Mad Bomber
2007
A single-tile Neuroshima Hex supplement featuring a neutral bomber, explosive area damage, and a second version with repeat deployment.
30
minutes
2 - 4
player(s)
8+
Medium
About this expansion
Neuroshima Hex! Mad Bomber is a single-tile supplement for Neuroshima Hex for 2–4 players, with games lasting about 30 minutes. Released in 2007, it introduces a neutral unit that belongs to no player or army.
In the original Mad Bomber rules, the unit begins on the center hex of the map. If it receives any damage during a battle, it immediately explodes in the same phase. The blast causes one point of damage to units in all six neighboring hexes, while headquarters are excluded.
After the explosion, the bomber is drawn as the first tile by the next player in turn order after the player who caused it to be hit. That player may deploy the bomber on the map again. However, if more than one player hits the bomber during the same initiative phase, it is knocked out of the game.
- Neutral unit: The bomber belongs to no player or army.
- Immediate explosion: Taking damage triggers area damage during the same battle phase.
- Repeat deployment: The next player in turn order can draw and redeploy it after a qualifying hit.
- Mad Bomber II: This version starts off the board and can be placed by either player by discarding an additional tile.
In Mad Bomber II, either player can discard a tile in addition to their usual discard to place the bomber anywhere on the board. Once eliminated, it may be placed again by either player using the same procedure.
Originally distributed to participants at a Neuroshima Hex tournament during the Pionek convention in Gliwice, Poland, this compact expansion adds a dangerous shared presence to the Neuroshima Hex battlefield.
Other expansions for the same board game
Neuroshima Hex! 3.0: Mercenaries from Alabama
2007
Add a flexible soldier of fortune to reinforce any army.
40
minutes
Medium
View game
Neuroshima Hex! Doomsday Machine 1.0
2006
A static Neuroshima Hex army built around rotation, control, and redirection.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Beasts
2021
Unleash fierce survivors with a dangerous friendly-fire mechanic.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Doomsday Machine
2013
Control a deadly security system with redirected shots and rotating units.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Mephisto
2013
Face a giant flesh-and-steel maggot and survive its deadly territory.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Neojungle
2012
Build a living Motherland and unleash a mutated jungle against every threat.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Uranopolis
2015
A post-apocalyptic mining force turns heavy machinery into deadly weapons.
60
minutes
Medium
View game
Neuroshima Hex! 3.0: Dancer
2012
A strange, action-driven army with three HQs and no unit tiles
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Sharrash
2013
Lead a brilliant mutant-rat community through mobility, mortars, and deadly blasts.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: New York
2012
Command a diverse fortress army with spies, shooters, and a resilient HQ.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Mississippi
2014
Poison enemy HQs and outlast contamination with a tough defensive army.
30
minutes
Medium
View game
Neuroshima Hex! 3.0: Steel Police
2012
Deploy armored enforcers and turn enemy attacks back against them.
30
minutes
Medium
View game