Supremacy: Neutron Bombs and Killer Satellites
1988
Expand Supremacy with neutron bombs, killer satellites, missile silos, and spaceports for new tactical and strategic options.
120
minutes
2 - 8
player(s)
12+
Medium
About this expansion
Supremacy: Neutron Bombs and Killer Satellites is a 1988 expansion for Supremacy: The Game of the Superpowers, supporting 2–8 players and a playing time of 120 minutes.
This expansion introduces two powerful weapons that broaden the tactical and strategic possibilities of battle. Fire a neutron bomb at a territory to destroy an opponent’s armies, then occupy the territory with your own armies and take its resources.
Killer satellites bring the conflict into space. They can attack L-stars and other killer satellites, and they may also shoot down nukes. Together, these weapons create additional choices around when and where to strike.
- Missile silos: Used to fire nukes and neutron bombs.
- Spaceports: Used to launch L-stars and killer satellites.
- Neutron bomb markers: Colored mushroom clouds show where a neutron bomb has exploded.
- Colored disks: Track neutron bombs and killer satellites in each superpower’s supply center, and represent missile silos and spaceports on the board.
Each colored disk represents one missile silo, while two disks placed on top of each other represent a spaceport. The colored components are matched to their respective superpowers, helping track supplies and identify installations during play.
Designed to expand the original game with new attack and defense options, Supremacy: Neutron Bombs and Killer Satellites adds orbital threats, devastating territory strikes, and more ways to shape the battle.
Other expansions for
Supremacy: The Game of the Superpowers
Supremacy: Main Battle Tanks
1990
Deploy, build, and capture tanks in a high-stakes superpower expansion.
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Supremacy: Mega Supremacy – Challenge of the New World Order
1991
A 186-page rules and strategy expansion for the Mega Map
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minutes
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Supremacy: The Middle Powers
1988
Add two challenging superpowers and reshape the global balance.
120
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Supremacy: Warlords and Pirates of the Neutral Zones
1987
Give unoccupied countries a fighting chance and superpowers a weapons market.
10
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Supremacy: Fortuna
1989
Navigate market rumours and disasters with 164 Fortuna cards.
360
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Supremacy: Resource Deck Two
1987
Add a new layer of resource variety to Supremacy
340
minutes
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Supremacy: Mega Map
1991
Expand the superpower struggle with a vast map and deeper strategic rules.
360
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